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Closed captioning
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=== Video games === The infrequent appearance of closed captioning in [[video game]]s became a problem in the 1990s as games began to commonly feature voice tracks, which in some cases contained information which the player needed in order to know how to progress in the game.<ref>{{cite magazine |title=Letters |magazine=[[Next Generation (magazine)|Next Generation]] |issue=30 |publisher=[[Imagine Media]] |date=June 1997|page=133|url=https://archive.org/stream/NextGeneration30Jun1997/Next_Generation_30_Jun_1997#page/n134}}</ref> Closed captioning of video games is becoming more common. One of the first video game companies to feature closed captioning was [[Bethesda Softworks]] in their 1990 release of ''Hockey League Simulator'' and ''[[The Terminator 2029]]''.{{citation needed|date=October 2018}} Infocom also offered ''[[Zork Grand Inquisitor]]'' in 1997.<ref>{{cite web |url=http://garydrobson.com/2014/09/10/captioning-computer-games/|title=Captioning Computer Games |last=Robson |first=Gary |year=1998}}</ref> Many games since then have at least offered subtitles for spoken dialog during [[cutscene]]s, and many include significant in-game dialog and sound effects in the captions as well; for example, with subtitles turned on in the ''[[Metal Gear Solid]]'' series of stealth games, not only are subtitles available during cut scenes, but any dialog spoken during real-time gameplay will be captioned as well, allowing players who can't hear the dialog to know what enemy guards are saying and when the main character has been detected. Also, in many of developer [[Valve Corporation|Valve]]'s video games (such as ''[[Half-Life 2]]'' or ''[[Left 4 Dead]]''), when closed captions are activated, dialog and nearly all sound effects either made by the player or from other sources (e.g. gunfire, explosions) will be captioned. Video games don't offer Line 21 captioning, decoded and displayed by the television itself but rather a built-in subtitle display, more akin to that of a DVD. The game systems themselves have no role in the captioning either; each game must have its subtitle display programmed individually. Reid Kimball, a game designer who is hearing impaired, is attempting to educate game developers about closed captioning for games. Reid started the Games<nowiki>[CC</nowiki>] group to closed caption games and serve as a research and development team to aid the industry. Kimball designed the Dynamic Closed Captioning system,<ref>{{Cite web |last=Ashley |first=Robert |date=2008-11-11 |title=The Silent Majority |url=https://www.escapistmagazine.com/the-silent-majority/ |access-date=2025-03-27 |website=The Escapist |language=en-US}}</ref> writes articles and speaks at developer conferences. Games[CC]'s first closed captioning project called Doom3[CC] was nominated for an award as Best Doom3 Mod of the Year for IGDA's Choice Awards 2006 show.
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