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Intellivision
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==Innovations== *Intellivision can be considered the first [[16-bit]] game console, as it has a 16-bit [[microprocessor]] with 16-bit [[processor register|registers]], 16-bit RAM, and a 16-bit data bus. *The first home console and one of the first video games to use a [[tile-based video game|tile-based playfield]]. It allowed for the display of detailed graphics and colour with very little [[random-access memory|RAM]]. *The Intellivision was also the first system to feature downloadable games with [[PlayCable]] in 1981. *Intellivision was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the Intellivoice module.<ref>{{cite web|url=http://www.intellivisionlives.com/bluesky/hardware/voice_tech.html|archive-url=https://web.archive.org/web/20170516015209/http://www.intellivisionlives.com/bluesky/hardware/voice_tech.html|url-status=usurped|archive-date=2017-05-16|title=Intellivision Classic Video Game System / Intellivoice Module|access-date=January 1, 2017}}</ref> *The first game controller with a [[D-pad|directional thumb pad]].<ref name="eg198306">{{cite news | url=https://archive.org/stream/electronic-games-magazine-1983-06/Electronic_Games_Issue_16_Vol_02_04_1983_Jun#page/n23/mode/2up | title=Controller Update: Probing the World of the Exotic | work=Electronic Games | date=June 1983 | access-date=January 6, 2015 | pages=24–28}}</ref> *The Intellivision was also the first game console or home computer to offer a musical synthesizer keyboard. *Intellivision was also the first console to have a complete built-in character font. While Odyssey² had a limited character font (uppercase alphabet, numerals, and some other characters), Intellivision's system font had complete upper- and lowercase alphabets, numerals, and almost all of the punctuation and symbols found on standard computer keyboards. *''[[Utopia (1981 video game)|Utopia]]'' (1982) is credited as the game that spawned the [[construction and management simulation]] genre. *''[[Intellivision World Series Baseball|World Series Major League Baseball]]'' (1983) is considered to be the first sports simulation video game with a number of innovations: multiple views of a 3D calculated virtual play-field, statistical based game-play using real historical baseball player statistics, manager player substitutions, play-by-play speech, and save games or lineups to tape storage.
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