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Pinball
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=== Toys, magnets and captive balls === * ''Toys'': Toys are various items on, above, or beneath the playfield (items beneath the playfield visible through windows) or attached to the cabinet (usually to the backbox). Usually, each toy is unique to the machine it was made for, and reflects the game's theme. They may be visual only, and have no effect on gameplay; they may be alternate ways of performing common game functions (for example, instead of using a drop hole to hold the ball, a hand or claw might reach out, grab the ball, and capture it that way); or they may be an integral part of the game rules and play (for instance, having a smaller playfield over the main playfield that can be tilted right and left by the player, using the flipper buttons). * ''Electromagnets'': Some machines feature electrically operated magnets below the playfield to affect the ball's speed and trajectory according to the current state of gameplay. This may be done to make the ball's movement unpredictable, temporarily halt the ball (as a ball saver, for example), or otherwise control the ball by non-mechanical means. Electromagnets may also be used in above-playfield elements (often as part of the playfield toys) to grab the ball and move it elsewhere (onto a mini-playfield, for example). The Williams machine ''The Twilight Zone'' featured a mini-playfield that used electromagnets controlled by the flipper buttons, allowing the player to flip the ball on the mini-playfield, essentially working as invisible flippers. Contrary to a popular myth, there are no professionally produced pinball machines that contain magnets under the playfield intended to clandestinely make gameplay harder or increase ball losses.<ref>{{cite web|url=http://www.ipdb.org/glossary.php#Playfield_Magnets |title=Pinball Glossary |publisher=Ipdb.org |access-date=October 27, 2012}}</ref> * ''Captive balls'': Sometimes a ball can move around only within a confined area. A typical application of this has a short lane on the playfield with a narrow opening, inside which a captive ball is held. The player can strike this captive ball with the ball in play, pushing it along the lane to activate a rollover switch or target. In games such as ''Theatre of Magic'', captive balls sometimes have what is called a "Newton Ball", which is a stationary ball adjacent to a free ball in a small lane. The ball being played strikes the Newton ball which, in turn, transfers its momentum to the adjacent ball, which causes it to move.
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