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===Hybrid genres=== A steadily increasing number of other non-RP video games have adopted aspects traditionally seen in RPGs, such as experience point systems, equipment management, and choices in dialogue, as developers push to fill the demand for role-playing elements in non-RPGs.<ref name="1up_singlefuture" /><ref name="rampcoy_hybrids">{{cite web |title=Are Hybrid RPGs Just Poor-Man's RPGs? |author=The Rampant Coyote |website=Tales of the Rampant Coyote |date=October 23, 2006 |url=http://rampantgames.com/blog/2006/10/are-hybrid-rpgs-just-poor-mans-rpgs.html |access-date=October 2, 2010 |archive-url=https://web.archive.org/web/20061109014534/http://www.rampantgames.com/blog/2006/10/are-hybrid-rpgs-just-poor-mans-rpgs.html |archive-date=November 9, 2006 | quote = The core elements of a computer roleplaying game are pretty simple and straightforward. You basically have a task resolution system for an individual unit based on its statistics. Mix this with the ability to modify those stats through circumstances, equipment, spells, level increase or whatever. (...) Modern computer RPGs tend to be a bit more complex than this. (...) Hybrid RPG can emphasize some other element of gameplay that are FAR less development-intensive than pure roleplaying games. Thus they are cheaper and easier to make. Does this make them the "poor-man's RPG?" Meaning a poor / inexpensive substitution for the real thing? (...) Maybe.}}</ref> The blending of these elements with a number of different [[game engine]]s and [[gameplay]] styles have created a myriad of hybrid game categories formed by mixing popular gameplay elements featured in other genres such as [[first-person shooter]]s, [[Platform game|platformer]]s, and [[turn-based strategy|turn-based]] and [[real-time strategy]] games. Examples include first-person shooters such as parts of the ''[[Deus Ex (series)|Deus Ex]]'' (starting in 2000) and ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl|S.T.A.L.K.E.R.]]'' (starting in 2007) series;<ref name="bitt_deusex">{{cite web |last=Martin |first=Joe |title=Spector tried to buy Deus Ex rights |website=bit-tech.net |date=November 3, 2009 |url=http://www.bit-tech.net/news/gaming/2009/11/03/spector-tried-to-buy-deus-ex-rights/1 |access-date=October 2, 2010 |quote=Deus Ex, often considered one of the best PC games ever made, is a FPS/RPG hybrid about uncovering an international conspiracy in a near-future, cyber-punk setting.}}</ref><ref name="rpgamer_deusex">{{cite web |last=Boske |first=John |title=Deus Ex: Invisible War β We Wanted Orange, We Got Lemon-Lime |website=RPGamer |url=http://www.rpgamer.com/games/deus/deusex2/reviews/deusex2strev1.html |access-date=October 2, 2010 |quote=How do you beat your own record? How do you out-do a one-of-a-kind FPS/RPG hybrid that met substantial critical acclaim and garnered praise from gamers across the board? Perhaps this is one question that Ion Storm shouldn't have asked, for while Deus Ex: Invisible war is a functional, and even enjoyable title on its own, it is a far cry from its predecessor, and bears several serious flaws that keep it from being anything other than a mediocre experience. |archive-url=https://web.archive.org/web/20120314162644/http://www.rpgamer.com/games/deus/deusex2/reviews/deusex2strev1.html |archive-date=2012-03-14 |url-status=dead }}</ref><ref name="gsutra_stalker">{{cite web |last=Cross |first=Tom |title=Analysis: S.T.A.L.K.E.R. Defense β The Hybrid Results |publisher=UBM Tech |website=Gamasutra |date=September 1, 2010 |url=http://www.gamasutra.com/view/news/30141/Analysis_STALKER_Defense__The_Hybrid_Results.php |archive-url=https://web.archive.org/web/20100904172003/http://www.gamasutra.com/view/news/30141/Analysis_STALKER_Defense__The_Hybrid_Results.php |url-status=dead |archive-date=4 September 2010 |access-date=October 2, 2010 |quote=In this Gamasutra analysis piece, Tom Cross looks at GSC Game World's S.T.A.L.K.E.R: Clear Sky and its odd combination of FPS, RPG and tower defense game, examining the art of gameplay hybrids.}}</ref><ref name="cavg_stalker">{{cite web |last=Bishop |first=Stuart |title=The Making of S.T.A.L.K.E.R., part one |website=ComputerAndVideoGames.com |publisher=Future Publishing Limited |date=June 16, 2007 |url=http://www.computerandvideogames.com/article.php?id=166049 |access-date=October 2, 2010 |archive-url=https://web.archive.org/web/20070625210224/http://www.computerandvideogames.com/article.php?id=166049 |archive-date=June 25, 2007 |quote=Back in late 2001 we got our first look at an impressive game called Oblivion Lost, then a squad-based action game from GSC Game World. In 2007 the title that we now know as S.T.A.L.K.E.R.: Shadow of Chernobyl finally released, plunging players into a survival-FPS-RPG hybrid and the post-apocalyptic wasteland surrounding the Chernobyl power plant after its meltdown.}}</ref> real-time strategy games such as ''[[SpellForce: The Order of Dawn]]'' (2003) and ''[[Warhammer 40,000: Dawn of War II]]'' (2009);<ref name="gshark_spellforce">{{cite web |last=Dorsey |first=Mark |title=SpellForce: The Order of Dawn Review |website=GameShark |publisher=Mad Catz, Inc. |date=March 24, 2004 |url=http://www.gameshark.com/pc/reviews/1530/SpellForce-The-Order-of-Dawn-Review.htm |access-date=October 2, 2010 |archive-url=https://web.archive.org/web/20120314080909/http://www.gameshark.com/pc/reviews/1530/SpellForce-The-Order-of-Dawn-Review.htm |archive-date=March 14, 2012 |quote=SpellForce is making the future of hybrid genre games look very positive indeed. (...) However, I do have a penchant for armies of minions doing my bidding and I do enjoy RPG elements in a game, which is why I was quite interested in the release of Phenomic's SpellForce, an RPG/RTS hybrid.}}</ref><ref name="ginform_warhammer">{{cite magazine |last=Biessener |first=Adam |title=Warhammer 40,000: Dawn of War II β Chaos Rising |magazine=Game Informer |date=March 11, 2010 |url=https://gameinformer.com/games/warhammer_40000_dawn_of_war_ii__chaos_rising/b/pc/archive/2010/03/11/review.aspx |archive-url=https://web.archive.org/web/20100316234120/http://gameinformer.com/games/warhammer_40000_dawn_of_war_ii__chaos_rising/b/pc/archive/2010/03/11/review.aspx |url-status=live |archive-date=16 March 2010 |access-date=October 2, 2010 |quote=Standalone expansion continues solid mix of RPG and RTS}}</ref> [[puzzle video game]]s such as ''Castlevania Puzzle'' (2010) and ''[[Puzzle Quest: Challenge of the Warlords]]'' (2007);<ref name="metac_cpeotn">{{cite web |last1=Dietz |first1=Jason |last2=Doyle |first2=Marc |title=iPhone/iPad Games Guide: What to Buy This Month |website=Metacritic |publisher=CBS Interactive Inc. |date=July 30, 2010 |url=http://www.metacritic.com/feature/best-iphone-ipad-games-july-2010 |access-date=October 6, 2010}}</ref><ref>{{cite web |last=Caoili |first=Eric |title=Puzzle Quest 2 Releases For DS, XBLA Next Spring |url=http://www.gamesetwatch.com/2009/11/puzzle_quest_2_releases_for_ds.php |publisher=UBM TechWeb |website=GameSetWatch |date=November 30, 2009 |access-date=16 July 2011 |archive-date=9 September 2011 |archive-url=https://web.archive.org/web/20110909045048/http://www.gamesetwatch.com/2009/11/puzzle_quest_2_releases_for_ds.php |url-status=dead }}</ref> and turn-based strategy games like the ''[[Steel Panthers]]'' (1995β2006) series, which combined tactical military combat with RPG-derived unit advancement. As a group, hybrid games have been both praised and criticized; being referred to by one critic as the "poor man's" RPG for omitting the dialogue choices and story-driven character development of major AAA titles;<ref name="rampcoy_hybrids" /> and by another critic as "promising" for shedding the conventions of more established franchises in an attempt to innovate.<ref name="gfirst_rpgxp">{{cite web |last=Luther |first=Jeff |title=The RPG Experience: Conventions and Not Beyond |website=GamesFirst! |date=April 20, 2001 |url=http://www.gamesfirst.com/index.php?id=378 |access-date=October 2, 2010}}</ref>
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