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Simulation
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====Theme park rides==== Simulators have been used for entertainment since the [[Link Trainer]] in the 1930s.<ref>[http://www.starksravings.com/linktrainer/linktrainer.htm Link Trainer Restoration<!-- Bot generated title -->] {{webarchive|url=https://web.archive.org/web/20111005201455/http://starksravings.com/linktrainer/linktrainer.htm |date=5 October 2011 }}</ref> The first modern simulator ride to open at a theme park was Disney's [[Star Tours]] in 1987 soon followed by Universal's [[The Funtastic World of Hanna-Barbera (ride)|The Funtastic World of Hanna-Barbera]] in 1990 which was the first ride to be done entirely with computer graphics.<ref name="trudang.com">[https://web.archive.org/web/19990117065230/http://www.trudang.com/simulatr/simulatr.html simulatr.]</ref> Simulator rides are the progeny of military training simulators and commercial simulators, but they are different in a fundamental way. While military training simulators react realistically to the input of the trainee in real time, ride simulators only feel like they move realistically and move according to prerecorded motion scripts.<ref name="trudang.com"/> One of the first simulator rides, Star Tours, which cost $32 million, used a hydraulic motion based cabin. The movement was programmed by a joystick. Today's simulator rides, such as [[The Amazing Adventures of Spider-Man]] include elements to increase the amount of immersion experienced by the riders such as: 3D imagery, physical effects (spraying water or producing scents), and movement through an environment.<ref>{{cite web |url=http://www.awn.com/mag/issue4.02/4.02pages/kenyonspiderman.php3 |title=Bringing Spidey to Life: Kleiser-Walczak Construction Company<!-- Bot generated title --> |access-date=24 June 2009 |archive-url=https://web.archive.org/web/20090907034658/http://www.awn.com/mag/issue4.02/4.02pages/kenyonspiderman.php3 |archive-date=7 September 2009 |url-status=dead}}</ref>
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