Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Video game
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Art === {{main|Video games as an art form}} Since the mid-2000s there has been debate whether video games qualify as art, primarily as the form's interactivity interfered with the artistic intent of the work and that they are designed for commercial appeal. A significant debate on the matter came after film critic [[Roger Ebert]] published an essay "Video Games can never be art",<ref name="ebert gamesart">{{Cite web | url = http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html | title = Video games can never be art | work = [[Chicago Sun-Times]] | first = Roger | last = Ebert | date = 2010-04-16 | access-date = 2010-08-31 | archive-url = https://web.archive.org/web/20111010001841/http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html | archive-date = 2011-10-10 | url-status = dead }}</ref> which challenged the industry to prove him and other critics wrong.<ref>{{cite web | url = https://reason.com/2013/04/04/the-time-roger-ebert-dismissed-video-gam/ | title = The Time Roger Ebert Dismissed Video Games and What Happened Next | first = Scott | last = Shackford | date = 4 April 2013 | access-date = 13 August 2020 | work = [[Reason (magazine)|Reason]] | archive-date = 14 September 2020 | archive-url = https://web.archive.org/web/20200914234541/https://reason.com/2013/04/04/the-time-roger-ebert-dismissed-video-gam/ | url-status = live }}</ref> The view that video games were an art form was cemented in 2011 when the [[Supreme Court of the United States|U.S. Supreme Court]] ruled in the landmark case ''[[Brown v. Entertainment Merchants Association]]'' that video games were a protected form of speech with artistic merit.<ref>{{cite web | url = https://arstechnica.com/gaming/2011/06/us-supreme-court-strikes-down-video-game-law-on-first-amendment-grounds/ | title = Supreme Court strikes down video game law on first amendment grounds | first = Ben | last = Kuchera | date = 27 June 2011 | access-date = 13 August 2020 | work = [[Ars Technica]] | archive-date = 15 September 2020 | archive-url = https://web.archive.org/web/20200915001410/https://arstechnica.com/gaming/2011/06/us-supreme-court-strikes-down-video-game-law-on-first-amendment-grounds/ | url-status = live }}</ref> Since then, video game developers have come to use the form more for artistic expression, including the development of [[art game]]s,<ref>{{cite news | url =http://www.cnn.com/2010/TECH/gaming.gadgets/08/31/video.games.art.steinberg/ | title = Who says video games aren't art? | first = Scott | last = Steinberg | publisher = CNN | date =2010-08-31 | access-date = 2010-08-31 | archive-url= https://web.archive.org/web/20100903031954/http://www.cnn.com/2010/TECH/gaming.gadgets/08/31/video.games.art.steinberg/| archive-date= 3 September 2010 | url-status= live}}</ref> and the cultural heritage of video games as works of arts, beyond their technical capabilities, have been part of major museum exhibits, including ''[[The Art of Video Games]]'' at the [[Smithsonian American Art Museum]] and toured at other museums from 2012 to 2016. {{main|Film adaptation#Video game adaptation|Hollywood and the video game industry}} Video games will inspire sequels and other video games within the same franchise, but also have influenced works outside of the video game medium. Numerous [[List of television series based on video games|television shows]] (both animated and live-action), [[List of films based on video games|films]], [[List of comics based on video games|comics]] and [[List of novels based on video games|novels]] have been created based on existing video game franchises. Because video games are an interactive medium there has been trouble in converting them to these passive forms of media, and typically such works have been critically panned or treated as children's media. For example, until 2019, no video game film had ever been received a "Fresh" rating on [[Rotten Tomatoes]], but the releases of ''[[Detective Pikachu (film)|Detective Pikachu]]'' (2019) and ''[[Sonic the Hedgehog (film)|Sonic the Hedgehog]]'' (2020), both receiving "Fresh" ratings, shows signs of the film industry having found an approach to adapt video games for the large screen.<ref>{{cite web | url = https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html | title = 'Sonic the Hedgehog' is up against the stigma of video game flops at the box office | first = Sarah | last = Whitten | date = 14 February 2020 | access-date = 16 February 2020 | work = [[CNBC]] | archive-date = 26 July 2021 | archive-url = https://web.archive.org/web/20210726194546/https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html | url-status = live }}</ref><ref>{{cite web|url=https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/|title='Sonic the Hedgehog' Sequel in the Works|first=Justin|last=Kroll|date=28 May 2020|website=Variety |access-date=28 May 2020|archive-date=29 May 2020|archive-url=https://web.archive.org/web/20200529030235/https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/|url-status=live}}</ref> That said, some early video game-based films have been highly successful at the box office, such as 1995's ''[[Mortal Kombat (1995 film)|Mortal Kombat]]'' and 2001's ''[[Lara Croft: Tomb Raider]]''.<ref name="understanding media">{{cite book |title=Understanding Media and Culture |date=2010 |publisher=[[University of Minnesota Press]] |chapter=10.4 The Impact of Video Games on Culture}}</ref> More recently since the 2000s, there has also become a larger appreciation of [[video game music]], which ranges from [[chiptunes]] composed for limited sound-output devices on early computers and consoles, to fully-scored compositions for most modern games. Such music has frequently served as a platform for covers and remixes, and concerts featuring video game soundtracks performed by bands or orchestras, such as ''[[Video Games Live]]'', have also become popular.<ref name="understanding media"/> Video games also frequently incorporate licensed music, particularly in the area of [[rhythm game]]s, furthering the depth of which video games and music can work together.<ref name="understanding media"/> Further, video games can serve as a virtual environment under full control of a producer to create new works. With the capability to render 3D actors and settings in real-time, a new type of work [[machinima]] (short for "machine cinema") grew out from using video game engines to craft narratives.<ref>{{cite journal|last=Lowood|first=Henry|year=2005|title=Real-Time Performance: Machinima and Game Studies|url=http://www.idmaa.org/journal/pdf/iDMAa_Journal_Vol_2_No_1_screen.pdf|archive-url=https://web.archive.org/web/20060101161233/http://www.idmaa.org/journal/pdf/iDMAa_Journal_Vol_2_No_1_screen.pdf|archive-date=1 January 2006|journal=The International Digital Media & Arts Association Journal|volume=2|issue=1|pages=10β17|issn=1554-0405|access-date=2013-03-22}}</ref> As video game engines gain higher fidelity, they have also become part of the tools used in more traditional filmmaking. [[Unreal Engine]] has been used as a backbone by [[Industrial Light & Magic]] for their [[StageCraft]] technology for shows like ''[[The Mandalorian]]''.<ref>{{cite web | url = https://www.polygon.com/tv/2020/2/20/21146152/the-mandalorian-making-of-video-unreal-engine-projection-screen | title = How Lucasfilm used Unreal Engine to make The Mandalorian | first = Owen | last = Good | date = 20 February 2020 | access-date = 1 August 2020 | work = [[Polygon (website)|Polygon]] | archive-date = 13 November 2020 | archive-url = https://web.archive.org/web/20201113105740/https://www.polygon.com/tv/2020/2/20/21146152/the-mandalorian-making-of-video-unreal-engine-projection-screen | url-status = live }}</ref> Separately, video games are also frequently used as part of the promotion and marketing for other media, such as for [[List of video games based on films|films]], [[List of video games based on anime or manga|anime]], and [[List of video games based on comics|comics]]. However, these licensed games in the 1990s and 2000s often had a reputation for poor quality, developed without any input from the intellectual property rights owners, and several of them are considered among [[List of video games notable for negative reception|lists of games with notably negative reception]], such as ''[[Superman 64]]''. More recently, with these licensed games being developed by triple-A studios or through studios directly connected to the licensed property owner, there has been a significant improvement in the quality of these games, with an early trendsetting example of ''[[Batman: Arkham Asylum]]''.<ref>{{cite news | url = https://www.washingtonpost.com/video-games/2021/03/05/star-wars-indiana-jones-marvel-007-licensed-games/ | title = From Star Wars to Marvel, licensed video games are becoming more ambitious. Here's why. | first = Elise | last = Favis | date = 5 March 2021 | accessdate = 26 July 2021 | newspaper = [[The Washington Post]] | archive-date = 1 November 2021 | archive-url = https://web.archive.org/web/20211101055942/https://www.washingtonpost.com/video-games/2021/03/05/star-wars-indiana-jones-marvel-007-licensed-games/ | url-status = live }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)