Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Learning
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Domains == [[File:France in XXI Century. School.jpg|thumb|''Future school'' (1901 or 1910)]] [[Benjamin Bloom]] has suggested three domains of learning in [[Bloom's taxonomy|his taxonomy]] which are: * [[Cognitive]]: To recall, calculate, discuss, analyze, problem solve, etc. * [[Psychomotor learning|Psychomotor]]: To dance, swim, ski, dive, drive a car, ride a bike, etc. * [[Affective]]: To like something or someone, love, appreciate, fear, hate, worship, etc. These domains are not mutually exclusive. For example, in learning to play [[chess]], the person must learn the rules (cognitive domain)βbut must also learn how to set up the chess pieces and how to properly hold and move a chess piece (psychomotor). Furthermore, later in the game the person may even learn to love the game itself, value its applications in life, and appreciate its [[history of chess|history]] (affective domain).<ref>{{cite web|url=http://www.businessballs.com/bloomstaxonomyoflearningdomains.htm|title=Bloom's Taxonomy|website=www.businessballs.com|access-date=4 May 2018}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)