Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
OS/2
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Problems=== Some problems were classic subjects of comparison with other operating systems: *''Synchronous input queue (SIQ)'': if a GUI application was not servicing its ''window messages'', the entire GUI system could get stuck and a reboot was required. This problem was considerably reduced with later Warp 3 fixpacks and refined by Warp 4, by taking control over the application after it had not responded for several seconds.<ref>see IBM Developer Connection for OS/2, Internal Fixpack 12J</ref><ref name="pcw199407_handson">{{ cite magazine | title=Just jamming | magazine=Personal Computer World | date=July 1994 | last1=Bidmead | first1=Chris | pages=565β568 }}</ref>{{rp|pages=565|quote=A recurring problem you might have with OS/2 - I know I do - is lockup due to the input queue getting jammed. The symptom is a system that just stops responding to input from the keyboard and/or mouse. It's a weakness in the OS/2 design that Microsoft has crowed about in the past, although my sources tell me that it was Microsoft who put it there in the first place.}} *''No unified object handles (OS/2 v2.11 and earlier)'': The availability of threads probably led system designers to overlook mechanisms which allow a single thread to wait for different types of asynchronous events at the same time, for example the keyboard and the mouse in a "console" program. Even though ''select'' was added later, it only worked on network sockets. In case of a console program, dedicating a separate thread for waiting on each source of events made it difficult to properly release all the input devices before starting other programs in the same "session". As a result, console programs usually polled the keyboard and the mouse alternately, which resulted in wasted CPU and a characteristic "jerky" reactivity to user input. In OS/2 3.0 IBM introduced a new call for this specific problem.<ref>KbdGetConsole() and DosWaitMuxWaitSem(), see ''Control Program Programming Guide and Reference'', IBM OS/2 Toolkit</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)