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Bitboard
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====Articles==== * [https://www.chessprogramming.org/Bitboards Bitboards - Chessprogramming wiki] * [http://www.frayn.net/beowulf/theory.html Programming area of the Beowulf project] * [https://web.archive.org/web/20030820201803/http://www.gamedev.net/reference/programming/features/chess2/page3.asp Laramee, Francois-Dominic. Chess Programming Part 2: Data Structures.] * [https://web.archive.org/web/20060224211021/http://chess.verhelst.org/1997/03/10/representations/ Verhelst, Paul. Chess Board Representations] * [https://web.archive.org/web/20051202091925/http://www.cis.uab.edu/info/faculty/hyatt/boardrep.html Hyatt, Robert. Chess program board representations] * [http://www.frayn.net/beowulf/theory.html#bitboards Frayn, Colin. How to implement bitboards in a chess engine (chess programming theory)] * [http://www.onjava.com/pub/a/onjava/2005/02/02/bitsets.html Pepicelli, Glen. ''Bitfields, Bitboards, and Beyond''] - (Example of bitboards in the Java Language and a discussion of why this optimization works with the Java Virtual Machine (www.OnJava.com publisher: O'Reilly 2005)) * [http://www.pradu.us/old/Nov27_2008/Buzz/research/magic/Bitboards.pdf Magic Move-Bitboard Generation in Computer Chess. Pradyumna Kannan]
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