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Cheating in online games
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===Sandboxing=== [[Sandbox (computer security)|Sandboxing]] a software process can protect against potentially malicious actions such as code injection and memory modifications that would otherwise tamper with the game.<ref>{{cite web |url=http://robocraftgame.com/easyanticheat-0-7-872-heavy-anti-hack-and-anti-cheat/ |title=RoboShield description |date=5 November 2014 |access-date=6 July 2015 |archive-url=https://web.archive.org/web/20161130120242/http://robocraftgame.com/easyanticheat-0-7-872-heavy-anti-hack-and-anti-cheat/ |archive-date=30 November 2016 |work=[[Robocraft]] |url-status=dead }}</ref> One of the key benefits of sandboxing is that it can effectively prevent the underlying cheat mechanisms from working, and thereby can avoid the need for banning game community members as cheats simply do not work. Additionally, strong prevention mechanisms can stop many game hackers from targeting the game because of elevated skill requirements. Compared to pattern detection systems, sandboxing is generally not privacy invasive, as the approach requires no data to be uploaded to foreign back-end systems.
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