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Haptic technology
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=== Art === Haptic technologies have been explored in virtual arts, such as [[sound synthesis]] or [[graphic design]], that make some loose vision and [[animation]].<ref>{{Cite journal |last1=Sommerer |first1=Christa |last2=Mignonneau |first2=Laurent |date=1999-06-01 |title=Art as a Living System: Interactive Computer Artworks |journal=Leonardo |volume=32 |issue=3 |pages=165β173 |doi=10.1162/002409499553190 |issn=0024-094X |s2cid=57569436}}</ref> Haptic technology was used to enhance existing art pieces in the [[Tate]] Sensorium exhibit in 2015.<ref>{{Cite news |last=Davis |first=Nicola |date=2015-08-22 |title=Don't just look β smell, feel, and hear art. Tate's new way of experiencing paintings |url=https://www.theguardian.com/artanddesign/2015/aug/22/tate-sensorium-art-soundscapes-chocolates-invisible-rain |access-date=2019-07-20 |work=The Observer |language=en-GB |issn=0029-7712}}</ref> In music creation, Swedish synthesizer manufacturer [[Teenage Engineering]] introduced a haptic [[subwoofer]] module for their OP-Z synthesizer allowing musicians to feel the bass frequencies directly on their instrument.<ref>{{cite web |last1=Inglis |first1=Sam |title=SynthFest UK β Teenage Engineering OP-Z Rumble Pack |url=https://www.soundonsound.com/news/synthfest-uk-teenage-engineering-op-z-rumble-pack |access-date=24 October 2019 |website=www.soundonsound.com}}</ref>
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