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Mesa (computer graphics)
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==== LLVM usage ==== [[File:GlassyMesa3D.svg|thumb|GlassyMesa is an LLVM-based compiler stack for shaders written in [[OpenGL Shading Language|GLSL]]. For SSA see the article [[Static single assignment form]].]] In addition, using the modular structure of Gallium3D, there is an effort underway to use the [[LLVM]] compiler suite and create a module to optimize [[shader]] code on the fly.<ref>{{cite web |url = http://zrusin.blogspot.com/2007/11/gallium3d-llvm.html |title = Gallium3D LLVM |last = Rusin |first = Zack |date = 2 November 2007 |access-date = 1 April 2008 }}</ref> The library represents each shader program using an extensible binary intermediate representation called Tungsten Graphics Shader Infrastructure (TGSI), which LLVM then translates into [[GLSL]] shaders optimized for target hardware.
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