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Polarization (waves)
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=== Display technologies === The principle of [[liquid-crystal display]] (LCD) technology relies on the rotation of the axis of linear polarization by the liquid crystal array. Light from the [[backlight]] (or the back reflective layer, in devices not including or requiring a backlight) first passes through a linear polarizing sheet. That polarized light passes through the actual liquid crystal layer which may be organized in pixels (for a TV or computer monitor) or in another format such as a [[seven-segment display]] or one with custom symbols for a particular product. The liquid crystal layer is produced with a consistent right (or left) handed chirality, essentially consisting of tiny [[helices]]. This causes circular birefringence, and is engineered so that there is a 90 degree rotation of the linear polarization state. However, when a voltage is applied across a cell, the molecules straighten out, lessening or totally losing the circular birefringence. On the viewing side of the display is another linear polarizing sheet, usually oriented at 90 degrees from the one behind the active layer. Therefore, when the circular birefringence is removed by the application of a sufficient voltage, the polarization of the transmitted light remains at right angles to the front polarizer, and the pixel appears dark. With no voltage, however, the 90 degree rotation of the polarization causes it to exactly match the axis of the front polarizer, allowing the light through. Intermediate voltages create intermediate rotation of the polarization axis and the pixel has an intermediate intensity. Displays based on this principle are widespread, and now are used in the vast majority of televisions, computer monitors and video projectors, rendering the previous [[Cathode-ray tube|CRT]] technology essentially obsolete. The use of polarization in the operation of LCD displays is immediately apparent to someone wearing polarized sunglasses, often making the display unreadable. In a totally different sense, polarization encoding has become the leading (but not sole) method for delivering separate images to the left and right eye in [[Stereoscopy|stereoscopic]] displays used for [[3D film|3D movies]]. This involves separate images intended for each eye either projected from two different projectors with orthogonally oriented polarizing filters or, more typically, from a single projector with time multiplexed polarization (a fast alternating polarization device for successive frames). [[Polarized 3D glasses]] with suitable polarizing filters ensure that each eye receives only the intended image. Historically such systems used linear polarization encoding because it was inexpensive and offered good separation. However, circular polarization makes separation of the two images insensitive to tilting of the head, and is widely used in 3-D movie exhibition today, such as the system from [[RealD]]. Projecting such images requires screens that maintain the polarization of the projected light when viewed in reflection (such as [[silver screen]]s); a normal diffuse white projection screen causes depolarization of the projected images, making it unsuitable for this application. Although now obsolete, CRT computer displays suffered from reflection by the glass envelope, causing glare from room lights and consequently poor contrast. Several anti-reflection solutions were employed to ameliorate this problem. One solution utilized the principle of reflection of circularly polarized light. A circular polarizing filter in front of the screen allows for the transmission of (say) only right circularly polarized room light. Now, right circularly polarized light (depending on the [[Circular polarization#From the point of view of the source|convention]] used) has its electric (and magnetic) field direction rotating clockwise while propagating in the +z direction. Upon reflection, the field still has the same direction of rotation, but now propagation is in the βz direction making the reflected wave ''left'' circularly polarized. With the right circular polarization filter placed in front of the reflecting glass, the unwanted light reflected from the glass will thus be in very polarization state that is ''blocked'' by that filter, eliminating the reflection problem. The reversal of circular polarization on reflection and elimination of reflections in this manner can be easily observed by looking in a mirror while wearing 3-D movie glasses which employ left- and right-handed circular polarization in the two lenses. Closing one eye, the other eye will see a reflection in which it cannot see itself; that lens appears black. However, the other lens (of the closed eye) will have the correct circular polarization allowing the closed eye to be easily seen by the open one.
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