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Reinforcement learning
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=== Sample Inefficiency === RL algorithms often require a large number of interactions with the environment to learn effective policies, leading to high computational costs and time-intensive to train the agent. For instance, [[OpenAI|OpenAI']]<nowiki/>s Dota-playing bot utilized thousands of years of simulated gameplay to achieve human-level performance. Techniques like experience replay and [[curriculum learning]] have been proposed to deprive sample inefficiency, but these techniques add more complexity and are not always sufficient for real-world applications.
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