Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Rendering (computer graphics)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== See also == {{Div col}} * [[2D computer graphics]] * [[3D computer graphics]] * [[3D modeling]] * [[3D rendering]] * [[Architectural rendering]] * [[Augmented reality]] * {{annotated link|Compositing}} * [[Computer animation]] * [[Computer-generated imagery|Computer-generated imagery (CGI)]] {{snd}} General term for images rendered by a computer (e.g. when used for visual effects in a film) * [[Computer graphics]] * [[Computer graphics (computer science)]] * [[Digital compositing]] * [[Font rasterization]] {{snd}} Rendering text * [[Global illumination]] {{snd}} Rendering light that bounces between surfaces in a scene (in addition to direct light) * [[Glossary of computer graphics]] * [[Graphics library]] {{snd}} A software component that performs rendering and/or other graphics-related functions, usable by multiple applications, or an interface between a rendering component or graphics pipeline and the applications that use it (in the latter case called an API) * [[Graphics pipeline]] {{snd}} Sequence of steps for real-time 3D rendering, usually accelerated by special-purpose hardware (e.g. a GPU) * [[High-dynamic-range rendering]] {{snd}} Rendering that uses a larger range of light intensities than typically displayed on a computer screen * [[History of computer animation]] * [[List of 3D graphics libraries]] * [[List of 3D rendering software]] * [[List of computer graphics and descriptive geometry topics]] * [[List of rendering APIs]] * [[Non-photorealistic rendering]] * [[On-set virtual production]] {{snd}} Use of LED panels to display a rendered background on a film or TV set * [[Physically based rendering]] {{snd}} Rendering techniques that aim to realistically simulate the physics of light and the optical properties of materials * [[Pre-rendering]] {{snd}} Rendering for later viewing (in contrast to real-time rendering). Also called offline rendering. * [[Projection mapping]] {{snd}} Projection of moving or static images (including rendered images) onto objects in the real world other than conventional screens * [[Raster graphics]] {{snd}} Type of data that rendering usually outputs, consisting of a 2D grid of (pixel) values * [[Raster image processor]] {{snd}} Rendering component in a printer or printing system * [[Real-time computer graphics|Real-time rendering]] * [[Scientific visualization]] * [[Software rendering]] {{snd}} 3D rendering using a general-purpose CPU (instead of a hardware-accelerated graphics pipeline). Distinction is less clear in the era of GPUs that can run arbitrary code. * [[Technical drawing]] * [[Timeline of computer animation in film and television]] * [[Unbiased rendering]] {{snd}} Rendering techniques that avoid statistical bias (usually a refinement of physically based rendering) * {{annotated link|Vector graphics}} * [[Virtual reality]] * [[Visual effects|Visual effects (VFX)]] {{snd}} Rendered images (or manipulated footage, shots of physical models, etc.) combined with live-action film footage * [[Volume rendering]] {{snd}} Visualization of a 3D data set (data set that assigns values to points or cells (voxels) in a 3D grid) {{Div col end}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)