Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Slot machine
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Problem gambling and slot machines== [[File:Mills Novelty Co. Horse Head Bonus Antique Slot Machine.jpg|thumb|Mills Novelty Co. Horse Head Bonus antique slot machine]] Natasha Dow Schüll, associate professor in [[New York University]]'s Department of Media, Culture and Communication, uses the term "machine zone" to describe the state of immersion that users of slot machines experience when gambling, where they lose a sense of time, space, bodily awareness, and monetary value.<ref>{{cite book|last=Schüll|first=Natasha|title=Addiction by Design: Machine Gambling in Las Vegas|location=Princeton, N.J.|publisher=Princeton University Press|year=2012|isbn=978-0-69-116088-7|oclc=866583433}}</ref> Mike Dixon, PhD, professor of psychology at the [[University of Waterloo]],<ref>{{cite web|url=https://uwaterloo.ca/psychology/people-profiles/mike-j-dixon|title=Mike J. Dixon|work=Website of the Department of Psychology|publisher=University of Waterloo|date=2013-04-04}}</ref> studies the relationship between slot players and machines. In one of Dixon's studies, players were observed experiencing heightened arousal from the [[Stimulus (physiology)|sensory stimulus]] coming from the machines. They "sought to show that these 'losses disguised as wins' (LDWs) would be as arousing as wins, and more arousing than regular losses."<ref>{{Cite journal|last1=Dixon|first1=Mike J.|last2=Harrigan|first2=Kevin A.|last3=Sandhu|first3=Rajwant|last4=Collins|first4=Karen|last5=Fugelsang|first5=Jonathan A.|date=October 2010|title=Losses disguised as wins in modern multi-line video slot machines: Losses disguised as wins|journal=Addiction|volume=105|issue=10|pages=1819–1824|doi=10.1111/j.1360-0443.2010.03050.x|pmid=20712818}}</ref> Psychologists Robert Breen and Marc Zimmerman<ref>{{cite journal|last1=Breen|first1=Robert B|first2=M.|last2=Zimmerman|year=2002|title=Rapid Onset of Pathological Gambling in Machine Gamblers|journal=Journal of Gambling Studies|volume=18|issue=1|pages=31–43|doi=10.1023/A:1014580112648|pmid=12050846|s2cid=10700182}}</ref><ref>{{cite journal|last1=Breen|first1=Robert B|year=2004|title=Rapid Onset of Pathological Gambling in Machine Gamblers: A Replication|journal=ECommunity: The International Journal of Mental Health and Addiction|volume=2|issue=1|pages=44–49}}</ref> found that players of video slot machines reach a debilitating level of involvement with gambling three times as rapidly as those who play traditional casino games, even if they have engaged in other forms of gambling without problems. Eye-tracking research in local bookkeepers' offices in the UK suggested that, in slots games, the reels dominated players' visual attention, and that problem gamblers looked more frequently at amount-won messages than did those without gambling problems.<ref>Rogers, R. D., Butler, J., Millard, S., Cristino, F., Davitt, L. I., & Leek, E. C. (2018). A scoping investigation of eye-tracking in Electronic Gambling Machine (EGM) play. ''Bangor: Bangor University''. {{webarchive |url=https://web.archive.org/web/20200319034439/https://research.bangor.ac.uk/portal/files/20304339/2018_RGT_Eye_tracking_machines.pdf |date=2020-03-19 }}</ref> The 2011 ''[[60 Minutes]]'' report "Slot Machines: The Big Gamble"<ref>{{cite episode|url=https://www.cbsnews.com/news/slot-machines-the-big-gamble-07-01-2011/|access-date=8 May 2011|title=Slot Machines: The Big Gamble|series=60 Minutes|network=CBS|date=7 January 2011}}</ref> focused on the link between slot machines and gambling addiction.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)