Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Rendering (computer graphics)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== References == {{Reflist|30em|refs= <ref name="AkenineMöller2018">{{cite book | last1 = Akenine-Möller | first1 = Tomas | last2 = Haines | first2 = Eric | last3 = Hoffman | first3 = Naty | last4 = Pesce | first4 = Angelo | last5 = Iwanicki | first5 = Michał | last6 = Hillaire | first6 = Sébastien | year = 2018 | title = Real-Time Rendering | location = Boca Raton, FL | publisher = A K Peters/CRC Press | isbn = 978-1138627000 | edition = 4th }}</ref> <ref name=Appel1968>{{Cite conference | last=Appel | first=A. | author-link=Arthur Appel | year=1968 | title=Some techniques for shading machine renderings of solids | url=http://graphics.stanford.edu/courses/Appel.pdf | volume=32 | pages=37–49 | archive-url=https://web.archive.org/web/20120313214110/http://graphics.stanford.edu/courses/Appel.pdf | archive-date=2012-03-13 |book-title=Proceedings of the Spring Joint Computer Conference | url-status=live | access-date=19 September 2024 }}</ref> <ref name=Arvo1986>{{Cite conference | last=Arvo | first=James | date=August 1986 | title=Backward ray tracing (course notes) | conference=SIGGRAPH 1986 Developments in Ray Tracing | volume=12 | citeseerx=10.1.1.31.581 | url=http://www0.cs.ucl.ac.uk/research/vr/Projects/VLF/vlfpapers/tracing/Arvo_J__Backward_Ray_Tracing__SIGGRAPH_course_notes_1986.pdf | access-date=5 October 2024 }}</ref> <ref name = "Bekaert1999">{{cite thesis | last = Bekaert | first = Philippe | author-link = Philippe Bekaert | title = Hierarchical and stochastic algorithms for radiosity | year = 1999 | publisher = Department of Computer Science, KU Leuven | url = https://graphics.cs.kuleuven.be/publications/PHBPHD/ }}</ref> <ref name="BlenderCyclesIntro">{{cite web | url = https://docs.blender.org/manual/en/4.0/render/cycles/introduction.html | title = Blender Manual: Rendering: Cycles: Introduction | publisher = The Blender Foundation | website = docs.blender.org | access-date = 27 January 2024 | archive-date = 3 September 2024 | archive-url = https://web.archive.org/web/20240903072157/https://docs.blender.org/manual/en/4.0/render/cycles/introduction.html | url-status = live }}</ref> <ref name="BlenderCyclesReducingNoise">{{cite web | url= https://docs.blender.org/manual/en/4.0/render/cycles/optimizations/reducing_noise.html | title= Blender Manual: Rendering: Cycles: Optimizing Renders: Reducing Noise | publisher= The Blender Foundation | website= docs.blender.org | access-date= 27 January 2024 | archive-date= 27 January 2024 | archive-url= https://web.archive.org/web/20240127220805/https://docs.blender.org/manual/en/4.0/render/cycles/optimizations/reducing_noise.html | url-status= live }}</ref> <ref name="BlenderImportExport">{{cite web | url = https://docs.blender.org/manual/en/4.2/files/import_export/index.html | title = Blender 4.2 Manual: Importing & Exporting Files | publisher = The Blender Foundation | website = docs.blender.org | access-date = 31 August 2024 | archive-date = 31 August 2024 | archive-url = https://web.archive.org/web/20240831194910/https://docs.blender.org/manual/en/4.2/files/import_export/index.html | url-status = live }}</ref> <ref name="BlenderRenderingAnimations">{{cite web | url = https://docs.blender.org/manual/en/4.2/render/output/animation.html | title = Blender 4.2 Manual: Rendering: Render Output: Rendering Animations | publisher = The Blender Foundation | website = docs.blender.org | access-date = 31 August 2024 | archive-date = 31 August 2024 | archive-url = https://web.archive.org/web/20240831195034/https://docs.blender.org/manual/en/4.2/render/output/animation.html | url-status = live }}</ref> <ref name="BlenderSettingsDenoising">{{cite web | url= https://docs.blender.org/manual/en/4.0/render/cycles/render_settings/sampling.html#render-cycles-settings-viewport-denoising | title= Blender Manual: Rendering: Cycles: Render Settings: Sampling | publisher= The Blender Foundation | website= docs.blender.org | access-date= 27 January 2024 | archive-date= 27 January 2024 | archive-url= https://web.archive.org/web/20240127220804/https://docs.blender.org/manual/en/4.0/render/cycles/render_settings/sampling.html#render-cycles-settings-viewport-denoising | url-status= live }}</ref> <ref name="BlenderSettingsLightProbes">{{cite web | url = https://docs.blender.org/manual/en/latest/render/eevee/light_probes/introduction.html | title = Blender Manual: Rendering: EEVEE: Light Probes: Introduction | publisher = The Blender Foundation | website = docs.blender.org | access-date = 27 January 2024 | archive-date = 24 March 2024 | archive-url = https://web.archive.org/web/20240324062358/https://docs.blender.org/manual/en/latest/render/eevee/light_probes/introduction.html | url-status = live }}</ref> <ref name=Bouknight1970>{{Cite journal | last=Bouknight | first=W. J. |author-link=W. Jack Bouknight | year=1970 | title=A procedure for generation of three-dimensional half-tone computer graphics presentations | journal=Communications of the ACM | volume=13 | issue=9 | pages=527–536 | doi=10.1145/362736.362739 | s2cid=15941472 | doi-access=free }}</ref> <ref name="Bridson2015">{{cite book | last = Bridson | first = Robert | year = 2015 | title = Fluid Simulation for Computer Graphics | edition = 2nd | publisher = A K Peters/CRC Press | isbn = 978-1-482-23283-7 }}</ref> <ref name="Brinkmann2008">{{cite book | last = Brinkmann | first = Ron | year = 2008 | title = The Art and Science of Digital Compositing | edition = 2nd | publisher = Morgan Kaufmann | isbn = 978-0-12-370638-6 }}</ref> <ref name=Carpenter1984>{{cite journal | first=Loren | last=Carpenter | author-link=Loren Carpenter | title=The A-buffer, an antialiased hidden surface method | journal=Computer Graphics | volume=18 | issue=3 | date=July 1984 | pages=103–108 | doi=10.1145/964965.808585 }}</ref> <ref name=Catmull1974>{{Cite thesis | last=Catmull | first=Edwin | author-link=Edwin Catmull | title=A Subdivision Algorithm for Computer Display of Curved Surfaces | degree=PhD | publisher=University of Utah | url=https://ohiostate.pressbooks.pub/app/uploads/sites/45/2017/09/catmull_thesis.pdf | date=December 1974 | access-date=19 September 2024 }}</ref> <ref name=Christensen2016>{{cite journal | last1=Christensen | first1=Per H. | last2=Jarosz | first2=Wojciech | title=The Path to Path-Traced Movies | journal=Foundations and Trends in Computer Graphics and Vision | volume=10 | issue=2 | date=27 October 2016 | pages=103–175 | doi=10.1561/0600000073 | arxiv=1611.02145 | url=https://graphics.pixar.com/library/PathTracedMovies/paper.pdf | access-date=26 October 2024 }}</ref> <ref name=Clark1980>{{cite journal | last=Clark | first=James H. | title=Structuring a VLSI System Architecture | journal=Lambda | year=1980 | issue=2nd Quarter | pages=25–30 | url=https://ai.eecs.umich.edu/people/conway/VLSI/ClassicDesigns/GeomEng/GeomEng.L2Q80.pdf }}</ref> <ref name="Cohen1993">{{cite book | last1 = Cohen | first1 = Michael F. | author-link1 = Michael F. Cohen | last2 = Wallace | first2 = John R. | year = 1993 | title = Radiosity and Realistic Image Synthesis | publisher = Academic Press | isbn = 0-12-178270-0 | url=https://www.realtimerendering.com/Cohen-Wallace_Radiosity_and_Realistic_Image_Synthesis.pdf | access-date=17 January 2025 }}</ref> <ref name=Cook1987>{{cite journal | last1 = Cook | first1 = Robert L. | author-link1 = Robert L. Cook | last2 = Carpenter | first2 = Loren | author-link2 = Loren Carpenter | last3 = Catmull | first3 = Edwin | title = The Reyes image rendering architecture | journal = ACM SIGGRAPH Computer Graphics | author-link3 = Edwin Catmull | date = July 1987 | publisher = Association for Computing Machinery | volume = 21 | issue = 4 | pages = 95–102 | issn = 0097-8930 | doi = 10.1145/37402.37414 | url=http://graphics.pixar.com/library/Reyes/paper.pdf | access-date=19 September 2024 | archive-url=https://web.archive.org/web/20110715090353/http://graphics.pixar.com/library/Reyes/paper.pdf | archive-date=2011-07-15 | url-status=live }}</ref> <ref name="Dunlop2014">{{cite book | last = Dunlop | first = Renee | year = 2014 | title = Production Pipeline Fundamentals for Film and Games | publisher = Focal Press | isbn = 978-1-315-85827-2 }}</ref> <ref name="Dutré2003">{{Citation | last = Dutré | first = Philip | title = Global Illumination Compendium: The Concise Guide to Global Illumination Algorithms | date = 29 September 2003 | url = https://people.cs.kuleuven.be/~philip.dutre/GI/ | access-date = 6 October 2024 }}</ref> <ref name="Dutré2015">{{cite book | last1 = Dutré | first1 = Philip | last2 = Bala | first2 = Kavita | last3 = Bekaert | first3 = Philippe | year = 2015 | title = Advanced Global Illumination | publisher = A K Peters/CRC Press | isbn = 978-1-4987-8562-4 | edition = 2nd }}</ref> <ref name=EandS1979>{{Citation | title=Evans & Sutherland Multi-Picture System (brochure) | year=1979 | publisher=Evans & Sutherland Corporation. | url=https://archive.org/details/evansutherland/mode/2up }}</ref> <ref name="Foley82">{{cite book | last1 = Foley | first1 = James D. | author-link1 = James D. Foley | last2 = Van Dam | first2 = Andries | author-link2 = Andries van Dam | year = 1982 | title = Fundamentals of Interactive Computer Graphics | publisher = Addison-Wesley Publishing Company, Inc. | isbn = 0-201-14468-9 }}</ref> <ref name="Fox2024">{{cite book | last=Fox | first=Charles | year=2024 | title=Computer Architecture | publisher=No Starch Press | isbn=978-1-7185-0287-1 | section=11. RETRO ARCHITECTURES: 16-Bit Computer Design with the Commodore Amiga: Understanding the Architecture }}</ref> <ref name="Giesecke2023">{{cite book | last1 = Giesecke | first1 = Frederick E. | last2 = Lockhart | first2 = Shawna | last3 = Goodman | first3 = Marla | last4 = Johnson | first4 = Cindy | year = 2023 | title = Technical Drawing with Engineering Graphics, 16th Edition | publisher = Pearson Education, Inc. | isbn = 978-0-13-806572-0 }}</ref> <ref name="Glassner95">{{cite book | last1 = Glassner | first1 = Andrew S. | author-link = Andrew Glassner | date = 2011 | orig-date = 1995 | title = Principles of digital image synthesis | publisher = Morgan Kaufmann Publishers, Inc. | isbn = 978-1-55860-276-2 | url = https://www.realtimerendering.com/Principles_of_Digital_Image_Synthesis_v1.0.1.pdf | version = 1.0.1 | access-date = 2024-01-27 | archive-date = 2024-01-27 | archive-url = https://web.archive.org/web/20240127220804/https://www.realtimerendering.com/Principles_of_Digital_Image_Synthesis_v1.0.1.pdf | url-status = live }}</ref> <ref name=Gong2019>{{cite journal | last1=Gong | first1=Xun | last2=Gong | first2=Xiang | last3=Yu | first3=Leiming | last4=Kaeli | first4=David | title=HAWS: Accelerating GPU Wavefront Execution through Selective Out-of-order Execution | journal=ACM Trans. Archit. Code Optim. | publisher=Association for Computing Machinery | date=March 2019 | volume=16 | issue=2 | doi=10.1145/3291050 | url=https://dl.acm.org/doi/fullHtml/10.1145/3291050 | access-date=15 September 2024 }}</ref> <ref name=Goral1984>{{cite book | last1 = Goral | first1 = Cindy M. | last2 = Torrance | first2 = Kenneth E. | last3 = Greenberg | first3 = Donald P. | author-link3 = Donald P. Greenberg | last4 = Battaile | first4 = Bennett | chapter = Modeling the interaction of light between diffuse surfaces | title = Proceedings of the 11th annual conference on Computer graphics and interactive techniques | date = July 1984 | publisher = Association for Computing Machinery | volume = 18 | issue = 3 | pages = 213–222 | issn = 0097-8930 | doi = 10.1145/800031.808601 | isbn = 0-89791-138-5 | chapter-url = https://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S07/lectures/goral.pdf | access-date = 8 October 2024 }}</ref> <ref name=Howard1995>{{citation | last1=Howard | first1=Andrew | last2=Dance | first2=Sandy | last3=Kitchen | first3=Les | title=Relativistic ray-tracing: simulating the visual appearance of rapidly moving objects | publisher=University of Melbourne, Department of Computer Science | date=24 July 1995 | url=https://www.researchgate.net/publication/2574193 | access-date=26 October 2024 }}</ref> <ref name="Hughes2014">{{cite book | last1 = Hughes | first1 = John F. | last2 = Van Dam | first2 = Andries | author-link2 = Andries van Dam | last3 = McGuire | first3 = Morgan | last4 = Sklar | first4 = David F. | last5 = Foley | first5 = James D. | author-link5 = James D. Foley | last6 = Feiner | first6 = Steven K. | last7 = Akeley | first7 = Kurt | year = 2014 | title = Computer graphics : principles and practice | edition = 3rd | publisher = Addison-Wesley | isbn = 978-0-321-39952-6 }}</ref> <ref name="IntroToRTPreface">{{cite book | last1 = Glassner | first1 = Andrew S. | author-link = Andrew Glassner | date = April 11, 2019 | orig-date = 1989 | title = An Introduction to Ray Tracing | publisher = ACADEMIC PRESS | isbn = 978-0-12-286160-4 | url = https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | version = 1.3 | chapter = Preface | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | url-status = live }}</ref> <ref name="IntroToRTCh1">{{cite book | last1 = Glassner | first1 = Andrew S. | author-link = Andrew Glassner | date = April 11, 2019 | orig-date = 1989 | title = An Introduction to Ray Tracing | publisher = ACADEMIC PRESS | isbn = 978-0-12-286160-4 | url = https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | version = 1.3 | chapter = 1. An Overview of Ray Tracing | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | url-status = live }}</ref> <ref name="IntroToRTCh2">{{cite book | last1 = Hanrahan | first1 = Pat | author-link = Pat Hanrahan | editor-last = Glassner | editor-first = Andrew S. | editor-link = Andrew Glassner | date = April 11, 2019 | orig-date = 1989 | title = An Introduction to Ray Tracing | publisher = ACADEMIC PRESS | isbn = 978-0-12-286160-4 | url = https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | version = 1.3 | chapter = 2. A Survey of Ray-Surface Intersection Algorithms | access-date = 22 September 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | url-status = live }}</ref> <ref name="IntroToRTCh5">{{cite book | last1 = Cook | first1 = Robert L. | editor-last = Glassner | editor-first = Andrew S. | author-link = Robert L. Cook | editor-link = Andrew Glassner | date = April 11, 2019 | orig-date = 1989 | title = An Introduction to Ray Tracing | publisher = ACADEMIC PRESS | isbn = 978-0-12-286160-4 | url = https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | version = 1.3 | chapter = 5. Stochastic Sampling and Distributed Ray Tracing | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | url-status = live }}</ref> <ref name="IntroToRTCh6">{{cite book | last1 = Arvo | first1 = James | last2 = Kirk | first2 = David | editor-last = Glassner | editor-first = Andrew S. | editor-link = Andrew Glassner | date = April 11, 2019 | orig-date = 1989 | title = An Introduction to Ray Tracing | publisher = ACADEMIC PRESS | isbn = 978-0-12-286160-4 | url = https://www.realtimerendering.com/raytracing/An-Introduction-to-Ray-Tracing-The-Morgan-Kaufmann-Series-in-Computer-Graphics-.pdf | version = 1.3 | chapter = 6. A Survey of Ray Tracing Acceleration Techniques | access-date = 13 September 2024 }}</ref> <ref name="Kajiya1986">{{cite journal | last1 = Kajiya | first1 = James T. | author-link = Jim Kajiya | date = August 1986 | title = The rendering equation | url = https://doi.org/10.1145/15886.15902 | journal = ACM SIGGRAPH Computer Graphics | volume = 20 | issue = 4 | pages = 143–150 | doi = 10.1145/15886.15902 | access-date = 27 January 2024 | archive-date = 3 September 2024 | archive-url = https://web.archive.org/web/20240903072552/https://dl.acm.org/doi/10.1145/15886.15902 | url-status = live }}</ref> <ref name="Kerbl2023">{{cite journal |title = 3D Gaussian Splatting for Real-Time Radiance Field Rendering |last1 = Kerbl |first1 = Bernhard |last2 = Kopanas |first2 = Georgios |last3 = Leimkühler |first3 = Thomas |last4 = Drettakis |first4 = George |journal = ACM Transactions on Graphics |volume = 42 |issue = 4 |date = July 2023 |pages = 1–14 |doi = 10.1145/3592433 |url = https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/ |access-date = 31 August 2024 |archive-date = 22 August 2024 |archive-url = https://web.archive.org/web/20240822130514/https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/ |url-status = live |arxiv= 2308.04079 }}</ref> <ref name="KhronosRTInVukan">{{cite web | url=https://www.khronos.org/blog/ray-tracing-in-vulkan | title= Khronos Blog: Ray Tracing In Vulkan | date= December 15, 2020| publisher= The Khronos® Group Inc | website = www.khronos.org | access-date = 27 January 2024 }}</ref> <ref name="Kulla2017">{{Citation | last = Kulla | first = Christopher | title = Arnold at Sony Pictures Imageworks: From Monster House to Smurfs: The Lost Village (course slides) | series = SIGGRAPH | place = Los Angeles | date = 30 July 2017 | url = https://jo.dreggn.org/path-tracing-in-production/2017/arnold-sony-pictures.pdf }}</ref> <ref name="Lam2021">{{cite web | last=Lam | first=Chester | url=https://chipsandcheese.com/2021/04/16/measuring-gpu-memory-latency/ | title=Measuring GPU Memory Latency | date=16 April 2021 | publisher=Chips and Cheese | website=chipsandcheese.com | access-date=13 September 2024 }}</ref> <ref name="Marschner2022">{{cite book | last1 = Marschner | first1 = Steve | last2 = Shirley | first2 = Peter | year = 2022 | title = Fundamentals of Computer Graphics | edition = 5th | publisher = CRC Press | isbn = 978-1-003-05033-9 }}</ref> <ref name="MDN_SVG">{{cite web | url = https://developer.mozilla.org/en-US/docs/Web/SVG | title = SVG: Scalable Vector Graphics | date = 7 August 2024 | publisher = Mozilla Corporation | access-date = 31 August 2024 | archive-date = 24 August 2024 | archive-url = https://web.archive.org/web/20240824205646/https://developer.mozilla.org/en-US/docs/Web/SVG | url-status = live }}</ref> <ref name="Mildenhall2020">{{cite web | title = NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis | last1 = Mildenhall | first1 = Ben | last2 = Srinivasan | first2 = Pratul P. | last3 = Tancik | first3 = Matthew | last4 = Barron | first4 = Jonathan T. | last5 = Ramamoorthi | first5 = Ravi | last6 = Ng | first6 = Ren | year = 2020 | url = https://www.matthewtancik.com/nerf | access-date = 31 August 2024 }}</ref> <ref name="Museth2013">{{cite journal | last = Museth | first = Ken | date = June 2013 | title = VDB: High-Resolution Sparse Volumes with Dynamic Topology | journal = ACM Transactions on Graphics | volume = 32 | issue = 3 | doi = 10.1145/2487228.2487235 | url = https://www.museth.org/Ken/Publications_files/Museth_TOG13.pdf | access-date = 31 August 2024 | archive-date = 15 April 2024 | archive-url = https://web.archive.org/web/20240415172843/https://www.museth.org/Ken/Publications_files/Museth_TOG13.pdf | url-status = live }}</ref> <ref name="NagoyaCityScienceMuseum">{{cite web | url=http://www.ncsm.city.nagoya.jp/cgi-bin/en/exhibition_guide/exhibit.cgi?id=A536 | title=Nagoya City Science Museum - Exhibition Guide - Digistar II | publisher=Nagoya City Science Museum | website=www.ncsm.city.nagoya.jp | access-date= 13 September 2024 }}</ref> <ref name="NESDevPPU">{{cite web | url=https://www.nesdev.org/wiki/PPU | title=NES Dev Wiki: PPU | publisher=nesdev wiki | website=www.nesdev.org | access-date= 13 September 2024 }}</ref> <ref name="NvidiaDLSS">{{cite web | url=https://www.nvidia.com/en-us/geforce/technologies/dlss/ | title=NVIDIA DLSS 3 | publisher=NVIDIA Corporation | website=nvidia.com | access-date= 13 September 2024 }}</ref> <ref name="NvidiaOptiXDenoiser">{{cite web | url= https://developer.nvidia.com/optix-denoiser | title= NVIDIA OptiX™ AI-Accelerated Denoiser | publisher= NVIDIA Corporation | website= developer.nvidia.com | access-date= 27 January 2024 | archive-date= 18 January 2024 | archive-url= https://web.archive.org/web/20240118071717/https://developer.nvidia.com/optix-denoiser | url-status= live }}</ref> <ref name="OpenImageDenoise">{{cite web | url= https://www.openimagedenoise.org/ | title= Intel® Open Image Denoise: High-Performance Denoising Library for Ray Tracing | publisher= Intel Corporation | website= www.openimagedenoise.org | access-date= 27 January 2024 | archive-date= 6 January 2024 | archive-url= https://web.archive.org/web/20240106131722/https://www.openimagedenoise.org/ | url-status= live }}</ref> <ref name="OpenVDBAbout">{{cite web | url = https://www.openvdb.org/about/ | title = About OpenVDB | publisher = Academy Software Foundation | website = www.openvdb.org | access-date = 31 August 2024 | archive-date = 3 September 2024 | archive-url = https://web.archive.org/web/20240903072553/https://www.openvdb.org/about/ | url-status = live }}</ref> <ref name = "Otte2015">{{cite thesis | last = Otte | first = Vilém | title = Bi-directional Path Tracing on GPU | year = 2015 | degree = Master | publisher = Masaryk University, Brno | url = https://is.muni.cz/th/yidjt/bidirectional_path_tracing_on_gpu_thesis.pdf }}</ref> <ref name="pbrt4FF">{{cite web | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | year = 2023 | url = https://pbrt.org/fileformat-v4 | title = pbrt-v4 Input File Format | access-date = 31 August 2024 }}</ref> <ref name="pbrt4UG">{{cite web | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | year = 2023 | url = https://pbrt.org/users-guide-v4 | title = pbrt-v4 User's Guide | access-date = 31 August 2024 | archive-date = 3 September 2024 | archive-url = https://web.archive.org/web/20240903072555/https://pbrt.org/users-guide-v4 | url-status = live }}</ref> <ref name="Peddie2020">{{cite web | last=Peddie | first=Jon | date=24 September 2020 | url=https://www.computer.org/publications/tech-news/chasing-pixels/geometry-engine | title=Famous Graphics Chips: Geometry Engine | website=www.computer.org | publisher=Institute of Electrical and Electronics Engineers (IEEE) | access-date= 13 September 2024 }}</ref> <ref name=Peercy2000>{{cite book | last1=Peercy | first1=Mark S. | last2=Olano | first2=Marc | last3=Airey | first3=John | last4=Ungar | first4=P. Jeffrey | title=Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00 | chapter=Interactive multi-pass programmable shading | year=2000 | pages=425–432 | chapter-url=https://cseweb.ucsd.edu/~ravir/6160-fall04/papers/p425-peercy.pdf | access-date= 13 September 2024 | doi=10.1145/344779.344976 | isbn=1-58113-208-5 }}</ref> <ref name="Pharr2016_Ch16">{{cite book | last1 = Pharr | first1 = Matt | author-link1 = Matt Pharr | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | date = November 25, 2016 | title = Physically Based Rendering: From Theory to Implementation | url = https://pbr-book.org/3ed-2018/contents | publisher = Morgan Kaufmann | isbn = 978-0128006450 | edition = 3rd | chapter = 16. Light Transport III: Bidirectional Methods | section-url = https://pbr-book.org/3ed-2018/Light_Transport_III_Bidirectional_Methods | access-date = February 9, 2025 }}</ref> <ref name="Pharr2023_1_2">{{cite book | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | author-link1 = Matt Pharr | date = March 28, 2023 | title = Physically Based Rendering: From Theory to Implementation | url = https://pbr-book.org/4ed/contents | location = Cambridge, Massachusetts | publisher = The MIT Press | isbn = 978-0262048026 | edition = 4th | section = 1.2 Photorealistic Rendering and the Ray-Tracing Algorithm | section-url = https://pbr-book.org/4ed/Introduction/Photorealistic_Rendering_and_the_Ray-Tracing_Algorithm | access-date = January 16, 2025 }}</ref> <ref name="Pharr2023_1_6">{{cite book | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | author-link1 = Matt Pharr | date = March 28, 2023 | title = Physically Based Rendering: From Theory to Implementation | url = https://pbr-book.org/4ed/contents | location = Cambridge, Massachusetts | publisher = The MIT Press | isbn = 978-0262048026 | edition = 4th | section = 1.6 | section-url = https://pbr-book.org/4ed/Introduction/A_Brief_History_of_Physically_Based_Rendering | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://pbr-book.org/4ed/contents | url-status = live }}</ref> <ref name="Pharr2023_5_2">{{cite book | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | author-link1 = Matt Pharr | date = March 28, 2023 | title = Physically Based Rendering: From Theory to Implementation | url = https://pbr-book.org/4ed/contents | location = Cambridge, Massachusetts | publisher = The MIT Press | isbn = 978-0262048026 | edition = 4th | section = 5.2. Projective Camera Models | section-url = https://pbr-book.org/4ed/Cameras_and_Film/Projective_Camera_Models | access-date = January 16, 2024 }}</ref> <ref name="Pharr2023_5fr">{{cite book | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | author-link1 = Matt Pharr | date = March 28, 2023 | title = Physically Based Rendering: From Theory to Implementation | url = https://pbr-book.org/4ed/contents | location = Cambridge, Massachusetts | publisher = The MIT Press | isbn = 978-0262048026 | edition = 4th | section = 5. Further Reading: Denoising | section-url = https://pbr-book.org/4ed/Cameras_and_Film/Further_Reading#x7-Denoising | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://pbr-book.org/4ed/contents | url-status = live }}</ref> <ref name="Pharr2023_9fr_wo">{{cite book | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | author-link1 = Matt Pharr | date = March 28, 2023 | title = Physically Based Rendering: From Theory to Implementation | url = https://pbr-book.org/4ed/contents | location = Cambridge, Massachusetts | publisher = The MIT Press | isbn = 978-0262048026 | edition = 4th | section = 9. Further Reading: Wave Optics | section-url = https://pbr-book.org/4ed/Reflection_Models/Further_Reading#x8-WaveOptics | access-date = January 16, 2024 }}</ref> <ref name="Pharr2023_13fr">{{cite book | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | author-link1 = Matt Pharr | date = March 28, 2023 | title = Physically Based Rendering: From Theory to Implementation | url = https://pbr-book.org/4ed/contents | location = Cambridge, Massachusetts | publisher = The MIT Press | isbn = 978-0262048026 | edition = 4th | section = 13. Further Reading | section-url = https://www.pbr-book.org/4ed/Light_Transport_I_Surface_Reflection/Further_Reading | access-date = 8 September 2024 }}</ref> <ref name="Pharr2023_15">{{cite book | last1 = Pharr | first1 = Matt | last2 = Jakob | first2 = Wenzel | last3 = Humphreys | first3 = Greg | author-link1 = Matt Pharr | date = March 28, 2023 | title = Physically Based Rendering: From Theory to Implementation | url = https://pbr-book.org/4ed/contents | location = Cambridge, Massachusetts | publisher = The MIT Press | isbn = 978-0262048026 | edition = 4th | chapter = 15. Wavefront Rendering on GPUs | section-url = https://pbr-book.org/4ed/Wavefront_Rendering_on_GPUs | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://pbr-book.org/4ed/contents | url-status = live }}</ref> <ref name="Phong1973">{{cite thesis | last = Bùi | first = Tường-Phong | title = Illumination for Computer-Generated Images | year = 1973 | degree = PhD | publisher = University of Utah | url = https://apps.dtic.mil/sti/tr/pdf/ADA008786.pdf }}</ref> <ref name="PowerVRAt25">{{cite web | last=Harold | first=David | date=11 August 2017 | url=https://blog.imaginationtech.com/powervr-at-25-the-story-of-a-graphics-revolution/ | title=PowerVR at 25: The story of a graphics revolution | publisher=Imagination Technologies Limited | website=blog.imaginationtech.com | access-date= 13 September 2024 }}</ref> <ref name="PSRef">{{cite book | author = Adobe Systems Incorporated | year = 1990 | title = PostScript Language Reference Manual | edition = 2nd | publisher = Addison-Wesley Publishing Company | isbn = 0-201-18127-4 }}</ref> <ref name="Raghavachary2005">{{cite book | last = Raghavachary | first = Saty | date = 2005 | title = Rendering for Beginners | publisher = Focal Press | isbn = 0-240-51935-3 }}</ref> <ref name="RasterTragedy">{{cite web | last = Stamm | first = Beat | url = http://rastertragedy.com/ | title = The Raster Tragedy at Low-Resolution Revisited: Opportunities and Challenges beyond "Delta-Hinting" | website = rastertragedy.com | date = 21 June 2018 | access-date = 19 September 2024 }}</ref> <ref name="RayTracingGems_Forword_Stich">{{cite book | last1 = Stich | first1 = Martin | editor-first1 = Eric | editor-first2 = Tomas | editor-last1 = Haines | editor-last2 = Akenine-Möller | date = February 25, 2019 | title = Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs | publisher = Apress | location = Berkeley, CA | isbn = 978-1-4842-4427-2 | chapter = Foreword | doi = 10.1007/978-1-4842-4427-2 | s2cid = 71144394 | url = https://link.springer.com/book/10.1007/978-1-4842-4427-2 | access-date = 13 September 2024 }}</ref> <ref name="RayTracingGems_1">{{cite book | last1 = Haines | first1 = Eric | last2 = Shirley | first2 = Peter | date = February 25, 2019 | title = Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs | publisher = Apress | location = Berkeley, CA | isbn = 978-1-4842-4427-2 | chapter = 1. Ray Tracing Terminology | doi = 10.1007/978-1-4842-4427-2 | s2cid = 71144394 | url = https://link.springer.com/book/10.1007/978-1-4842-4427-2 | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://link.springer.com/book/10.1007/978-1-4842-4427-2 | url-status = live }}</ref> <ref name="RayTracingGems_13">{{cite book | last1 = Boksansky | first1 = Jakub | last2 = Wimmer | first2 = Michael | last3 = Bittner | first3 = Jiri | date = February 25, 2019 | title = Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs | publisher = Apress | location = Berkeley, CA | isbn = 978-1-4842-4427-2 | chapter = 13. Ray Traced Shadows: Maintaining Real-Time Frame Rates | doi = 10.1007/978-1-4842-4427-2 | s2cid = 71144394 | url = https://link.springer.com/book/10.1007/978-1-4842-4427-2 | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://link.springer.com/book/10.1007/978-1-4842-4427-2 | url-status = live }}</ref> <ref name="RayTracingGems_19">{{cite book | last1 = Liu | first1 = Edward | last2 = Llamas | first2 = Ignacio | last3 = Cañada | first3 = Juan | last4 = Kelly | first4 = Patrick | date = February 25, 2019 | title = Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs | publisher = Apress | location = Berkeley, CA | isbn = 978-1-4842-4427-2 | chapter = 19: Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising | doi = 10.1007/978-1-4842-4427-2 | s2cid = 71144394 | url = https://link.springer.com/book/10.1007/978-1-4842-4427-2 | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220804/https://link.springer.com/book/10.1007/978-1-4842-4427-2 | url-status = live }}</ref> <ref name="RealTimeRayTracing">{{cite book | last1 = Akenine-Möller | first1 = Tomas | last2 = Haines | first2 = Eric | last3 = Hoffman | first3 = Naty | last4 = Pesce | first4 = Angelo | last5 = Iwanicki | first5 = Michał | last6 = Hillaire | first6 = Sébastien | date = August 6, 2018 | title = Real-Time Rendering | location = Boca Raton, FL | publisher = A K Peters/CRC Press | isbn = 978-1138627000 | edition = 4th | chapter = Online chapter 26. Real-Time Ray Tracing | section-url = https://www.realtimerendering.com/Real-Time_Rendering_4th-Real-Time_Ray_Tracing.pdf | access-date = January 27, 2024 | archive-date = January 27, 2024 | archive-url = https://web.archive.org/web/20240127220835/https://www.realtimerendering.com/Real-Time_Rendering_4th-Real-Time_Ray_Tracing.pdf | url-status = live }}</ref> <ref name=Riazuelo2019>{{cite journal | last=Alain | first=Riazuelo | title=Seeing relativity-I: Ray tracing in a Schwarzschild metric to explore the maximal analytic extension of the metric and making a proper rendering of the stars | journal=International Journal of Modern Physics D | date=March 2019 | volume=28 | issue=2 | doi=10.1142/S0218271819500421 | arxiv=1511.06025 | bibcode=2019IJMPD..2850042R }}</ref> <ref name="RM26AOV">{{cite web | url = https://rmanwiki-26.pixar.com/space/REN26/19661871/Arbitrary+Output+Variables | title = RenderMan 26 Documentation: Arbitrary Output Variables|publisher=Pixar | date = 5 September 2023 | website = pixar.com | access-date = 15 February 2025 }}</ref> <ref name="Schmid2023">{{cite web | url = https://radiancefields.com/history-of-neural-radiance-fields | title = A short 170 year history of Neural Radiance Fields (NeRF), Holograms, and Light Fields | last = Schmid | first = Katrin | date = March 2, 2023 | website = radiancefields.com | access-date = 31 August 2024 | archive-date = 31 August 2024 | archive-url = https://web.archive.org/web/20240831194910/https://radiancefields.com/history-of-neural-radiance-fields | url-status = live }}</ref> <ref name = "Schmidt2016">{{cite journal | last1 = Schmidt | first1 = Martin | last2 = Lobachev | first2 = Oleg | last3 = Guthe | first3 = Michael | title = Coherent Metropolis Light Transport on the GPU using Speculative Mutations | year = 2016 | journal = Journal of WSCG | volume = 24 | issue = 1 | pages = 1–8 | issn = 1213-6972 | url = https://www.mathematik.uni-marburg.de/~lobachev/papers/schmidt-2016-metropolis.pdf }}</ref> <ref name=Smith1982>{{cite journal | last=Smith | first=Alvy Ray | date=October 1982 | title=Special Effects for Star Trek II: The Genesis Demo | journal=American Cinematographer | page=1038 | url=https://ohiostate.pressbooks.pub/app/uploads/sites/45/2020/01/StarTrekII_GenesisDemo.pdf | access-date= 13 September 2024 }}</ref> <ref name="UnityLightProbes">{{cite web | url = https://docs.unity3d.com/540/Documentation/Manual/LightProbes.html | title = Unity Manual:Light Probes: Introduction | website = docs.unity3d.com | access-date = 27 January 2024 | archive-date = 3 September 2024 | archive-url = https://web.archive.org/web/20240903072556/https://docs.unity3d.com/540/Documentation/Manual/LightProbes.html | url-status = live }}</ref> <ref name="Veach1997">{{cite thesis | last = Veach | first = Eric | title = Robust Monte Carlo methods for light transport simulation | year = 1997 | degree = PhD | publisher = Stanford University | url = https://graphics.stanford.edu/papers/veach_thesis/thesis.pdf }}</ref> <ref name="Warnock1968">{{Citation | title=A Hidden Line Algorithm For Halftone Picture Representation | last=Warnock | first=John | author-link=John Warnock | publisher=University of Utah | date=20 May 1968 | id=TR 4-5 | url=https://core.ac.uk/download/pdf/276286863.pdf | access-date=19 September 2024 }}</ref> <ref name="Warnock1969">{{Citation | title=A hidden surface algorithm for computer generated halftone pictures | last=Warnock | first=John | author-link=John Warnock | url=https://archive.org/details/DTIC_AD0753671 | publisher=University of Utah | date=June 1969 | id=TR 69-249 | access-date=19 September 2024 }}</ref> <ref name=Watkins1970>{{Citation | last=Watkins | first=Gary Scott | title=A Real Time Visible Surface Algorithm | publisher=University of Utah | url=https://archive.org/details/utech-csc-70-101_watkins_dissertation_jun70 | date=June 1970 | access-date=19 September 2024 }}</ref> <ref name="WorldwidePlanetariumsDatabase1">{{cite web | url= https://planetariums-database.org/sheet_projector.php?menu=sheet_projector&brand=Evans_and_Sutherland&model=Digistar-II | title= Evans_and_Sutherland Digistar-II | publisher=Worldwide Planetariums Database | website=planetariums-database.org | access-date=13 September 2024 }}</ref> <ref name="WorldwidePlanetariumsDatabase2">{{cite web | url=https://planetariums-database.org/list_projectors.php?menu=list_projectors&brand=Evans_and_Sutherland&model=Digistar-II | title= Listing of Planetariums using a Evans_and_Sutherland Digistar-II | publisher=Worldwide Planetariums Database | website=planetariums-database.org | access-date=13 September 2024 }}</ref> }}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)