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24-cell
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==== Squares ==== The 24-cell is the [[convex hull]] of its vertices which can be described as the 24 coordinate [[permutation]]s of: <math display="block">(\pm1, \pm 1, 0, 0) \in \mathbb{R}^4 .</math> Those coordinates{{Sfn|Coxeter|1973|p=156|loc=Β§8.7. Cartesian Coordinates}} can be constructed as {{CDD|node|3|node_1|3|node|4|node}}, [[Rectification (geometry)|rectifying]] the [[16-cell]] {{CDD|node_1|3|node|3|node|4|node}} with the 8 vertices that are permutations of (Β±2,0,0,0). The vertex figure of a 16-cell is the [[octahedron]]; thus, cutting the vertices of the 16-cell at the midpoint of its incident edges produces 8 octahedral cells. This process{{Sfn|Coxeter|1973|p=|pp=145-146|loc=Β§8.1 The simple truncations of the general regular polytope}} also rectifies the tetrahedral cells of the 16-cell which become 16 octahedra, giving the 24-cell 24 octahedral cells. In this frame of reference the 24-cell has edges of length {{sqrt|2}} and is inscribed in a [[3-sphere]] of radius {{sqrt|2}}. Remarkably, the edge length equals the circumradius, as in the [[hexagon]], or the [[cuboctahedron]]. Such polytopes are ''radially equilateral''.{{Efn|The long radius (center to vertex) of the 24-cell is equal to its edge length; thus its long diameter (vertex to opposite vertex) is 2 edge lengths. Only a few uniform polytopes have this property, including the four-dimensional 24-cell and [[Tesseract#Radial equilateral symmetry|tesseract]], the three-dimensional [[Cuboctahedron#Radial equilateral symmetry|cuboctahedron]], and the two-dimensional [[Hexagon#Regular hexagon|hexagon]]. (The cuboctahedron is the equatorial cross section of the 24-cell, and the hexagon is the equatorial cross section of the cuboctahedron.) '''Radially equilateral''' polytopes are those which can be constructed, with their long radii, from equilateral triangles which meet at the center of the polytope, each contributing two radii and an edge.|name=radially equilateral|group=}} {{Regular convex 4-polytopes|radius={{radic|2}}}} The 24 vertices form 18 great squares{{Efn|The edges of six of the squares are aligned with the grid lines of the ''{{radic|2}} radius coordinate system''. For example: {{indent|5}}({{spaces|2}}0, β1,{{spaces|2}}1,{{spaces|2}}0){{spaces|3}}({{spaces|2}}0,{{spaces|2}}1,{{spaces|2}}1,{{spaces|2}}0) {{indent|5}}({{spaces|2}}0, β1, β1,{{spaces|2}}0){{spaces|3}}({{spaces|2}}0,{{spaces|2}}1, β1,{{spaces|2}}0)<br> is the square in the ''xy'' plane. The edges of the squares are not 24-cell edges, they are interior chords joining two vertices 90<sup>o</sup> distant from each other; so the squares are merely invisible configurations of four of the 24-cell's vertices, not visible 24-cell features.|name=|group=}} (3 sets of 6 orthogonal{{Efn|Up to 6 planes can be mutually orthogonal in 4 dimensions. 3 dimensional space accommodates only 3 perpendicular axes and 3 perpendicular planes through a single point. In 4 dimensional space we may have 4 perpendicular axes and 6 perpendicular planes through a point (for the same reason that the tetrahedron has 6 edges, not 4): there are 6 ways to take 4 dimensions 2 at a time. Three such perpendicular planes (pairs of axes) meet at each vertex of the 24-cell (for the same reason that three edges meet at each vertex of the tetrahedron). Each of the 6 planes is [[completely orthogonal]] to just one of the other planes: the only one with which it does not share a line (for the same reason that each edge of the tetrahedron is orthogonal to just one of the other edges: the only one with which it does not share a point). Two completely orthogonal planes are perpendicular and opposite each other, as two edges of the tetrahedron are perpendicular and opposite.|name=six orthogonal planes tetrahedral symmetry}} central squares), 3 of which intersect at each vertex. By viewing just one square at each vertex, the 24-cell can be seen as the vertices of 3 pairs of [[completely orthogonal]] great squares which intersect{{Efn|Two planes in 4-dimensional space can have four possible reciprocal positions: (1) they can coincide (be exactly the same plane); (2) they can be parallel (the only way they can fail to intersect at all); (3) they can intersect in a single line, as two non-parallel planes do in 3-dimensional space; or (4) '''they can intersect in a single point'''{{Efn|To visualize how two planes can intersect in a single point in a four dimensional space, consider the Euclidean space (w, x, y, z) and imagine that the w dimension represents time rather than a spatial dimension. The xy central plane (where w{{=}}0, z{{=}}0) shares no axis with the wz central plane (where x{{=}}0, y{{=}}0). The xy plane exists at only a single instant in time (w{{=}}0); the wz plane (and in particular the w axis) exists all the time. Thus their only moment and place of intersection is at the origin point (0,0,0,0).|name=how planes intersect at a single point}} if they are [[completely orthogonal]].|name=how planes intersect}} at no vertices.{{Efn|name=three square fibrations}}
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