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3DNow!
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===3DNow!=== The first implementation of 3DNow! technology contains 21 new instructions that support [[SIMD]] floating-point operations. The 3DNow! data format is packed, [[single-precision]], floating-point. The 3DNow! instruction set also includes operations for SIMD integer operations, data prefetch, and faster MMX-to-floating-point switching. Later, [[Intel]] would add similar (but incompatible) instructions to the [[Pentium III]], known as [[Streaming SIMD Extensions|SSE]] (Streaming SIMD Extensions). 3DNow! floating-point instructions are the following: {{Div col|colwidth=30em}} * <code>PI2FD</code>{{snd}} Packed 32-bit integer to floating-point conversion * <code>PF2ID</code>{{snd}} Packed floating-point to 32-bit integer conversion * <code>PFCMPGE</code>{{snd}} Packed floating-point comparison, greater or equal * <code>PFCMPGT</code>{{snd}} Packed floating-point comparison, greater * <code>PFCMPEQ</code>{{snd}} Packed floating-point comparison, equal * <code>PFACC</code>{{snd}} Packed floating-point accumulate * <code>PFADD</code>{{snd}} Packed floating-point addition * <code>PFSUB</code>{{snd}} Packed floating-point subtraction * <code>PFSUBR</code>{{snd}} Packed floating-point reverse subtraction * <code>PFMIN</code>{{snd}} Packed floating-point minimum * <code>PFMAX</code>{{snd}} Packed floating-point maximum * <code>PFMUL</code>{{snd}} Packed floating-point multiplication * <code>PFRCP</code>{{snd}} Packed floating-point reciprocal approximation * <code>PFRSQRT</code>{{snd}} Packed floating-point reciprocal square root approximation * <code>PFRCPIT1</code>{{snd}} Packed floating-point reciprocal, first iteration step * <code>PFRSQIT1</code>{{snd}} Packed floating-point reciprocal square root, first iteration step * <code>PFRCPIT2</code>{{snd}} Packed floating-point reciprocal/reciprocal square root, second iteration step {{div col end}} 3DNow! integer instructions are the following: * <code>PAVGUSB</code>{{snd}} Packed 8-bit unsigned integer averaging * <code>PMULHRW</code>{{snd}} Packed 16-bit integer multiply with rounding 3DNow! performance-enhancement instructions are the following: * <code>FEMMS</code>{{snd}} Faster entry/exit of the MMX or floating-point state * <code>PREFETCH/PREFETCHW</code>{{snd}} Prefetch at least a 32-byte line into L1 data cache (this is the only non-deprecated instruction)
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