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3D Realms
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==== Background ==== In the early 1980s, [[Scott Miller (entrepreneur)|Scott Miller]] often spent time in the [[computer lab]] of the high school he was attending, programming [[Interactive fiction|text adventures]] on the facility's [[Apple II]] and getting to know fellow student [[George Broussard]].<ref name="Polygon">{{cite web |url=https://www.polygon.com/features/2017/10/26/16511514/wolfenstein-origins-apogee |title=Apogee: Where Wolfenstein got its start |first=Chris |last=Plante |date=October 26, 2017 |website=[[Polygon (website)|Polygon]] |access-date=March 5, 2018 |archive-date=October 26, 2017 |archive-url=https://web.archive.org/web/20171026234917/https://www.polygon.com/features/2017/10/26/16511514/wolfenstein-origins-apogee |url-status=live }}</ref> Following graduation, both of them took jobs at local [[amusement arcade]] The Twilight Zone, allowing Miller to attend college and increase his interest in video games at the same time.<ref name="Polygon" /> Following his [[sophomore year]], Miller dropped out of the [[University of Dallas]] to focus entirely on video games, including participating in tournaments as well as programming his own games.<ref name="Polygon" /> At that time, he found a special interest in the [[Turbo Pascal]] [[programming language]] and its easy integration on [[IBM Personal Computer]]s.<ref name="Gamasutra, Page 4">{{cite web |url=https://www.gamasutra.com/view/feature/132501/20_years_of_evolution_scott_.php?page=4 |title=20 Years Of Evolution: Scott Miller And 3D Realms, Page 4 of 10 |first=Benj |last=Edwards |date=August 21, 2009 |website=[[Gamasutra]] |access-date=March 5, 2018 |archive-date=May 9, 2012 |archive-url=https://web.archive.org/web/20120509223941/https://www.gamasutra.com/view/feature/132501/20_years_of_evolution_scott_.php?page=4 |url-status=dead }}</ref> Miller subsequently figured that his knowledge on video games should earn him more money than he made at The Twilight Zone, wherefore he, with assistance by Broussard, wrote a manual-style book on "how to beat video games".<ref name="Polygon" /> The book fell into obscurity due to an oversaturated market but landed Miller a job as a video game critic for ''[[The Dallas Morning News]]'' and minor game-centric papers.<ref name="Polygon" /> After four years of writing for the newspaper, he decided that he was capable of creating games that were better than those that he had to review and quit his job. Miller acquired a 16.5k [[modem]], which he installed in his parents' house in [[Garland, Texas]], and started operating as a full-time independent game developer.<ref name="Polygon" />
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