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Abstract factory pattern
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==Usage== The factory determines the concrete type of object to be created, and it is here that the object is actually created. However, the factory only returns a reference (in Java, for instance, by the '''new''' [[operator (programming)|operator]]) or a [[pointer (computer programming)|pointer]] of an abstract type to the created concrete object. This insulates client code from [[object creation]] by having clients request that a [[factory object]] create an object of the desired [[abstract type]] and return an abstract pointer to the object.<ref>{{cite web | url = http://www.codeproject.com/ | title = Object Design for the Perplexed | first = David | last = Veeneman | date = 2009-10-23 | publisher = The Code Project | archive-url = https://web.archive.org/web/20110221224616/http://www.codeproject.com/ | archive-date = 2011-02-21 | access-date = 2012-05-16 | quote = The factory insulates the client from changes to the product or how it is created, and it can provide this insulation across objects derived from very different abstract interfaces. | url-status = bot: unknown }}</ref> An example is an abstract factory class <code>DocumentCreator</code> that provides interfaces to create a number of products (e.g., <code>createLetter()</code> and <code>createResume()</code>). The system would have any number of derived concrete versions of the <code>DocumentCreator</code> class such as<code>FancyDocumentCreator</code> or <code>ModernDocumentCreator</code>, each with a different implementation of <code>createLetter()</code> and <code>createResume()</code> that would create corresponding objects such as<code>FancyLetter</code> or <code>ModernResume</code>. Each of these products is derived from a simple [[abstract class]] such as<code>Letter</code> or <code>Resume</code> of which the client is aware. The client code would acquire an appropriate [[Instance (computer science)|instance]] of the <code>DocumentCreator</code> and call its [[factory method]]s. Each of the resulting objects would be created from the same <code>DocumentCreator</code> implementation and would share a common theme. The client would only need to know how to handle the abstract <code>Letter</code> or <code>Resume</code> class, not the specific version that was created by the concrete factory. As the factory only returns a reference or a pointer to an abstract type, the client code that requested the object from the factory is not aware of—and is not burdened by—the actual concrete type of the object that was created. However, the abstract factory knows the type of a concrete object (and hence a concrete factory). For instance, the factory may read the object's type from a configuration file. The client has no need to specify the type, as the type has already been specified in the configuration file. In particular, this means: * The client code has no knowledge of the concrete [[Data type|type]], not needing to include any [[header file]]s or [[Class (computer science)|class]] [[Declaration (computer science)|declaration]]s related to it. The client code deals only with the abstract type. Objects of a concrete type are indeed created by the factory, but the client code accesses such objects only through their [[abstract interface|abstract interfaces]].<ref name="implementation">{{cite web | url = http://www.oodesign.com/abstract-factory-pattern.html | title = Abstract Factory: Implementation | publisher = OODesign.com | access-date = 2012-05-16 }}</ref> * Adding new concrete types is performed by modifying the client code to use a different factory, a modification that is typically one line in one file. The different factory then creates objects of a different concrete type but still returns a pointer of the ''same'' abstract type as before, thus insulating the client code from change. This is significantly easier than modifying the client code to instantiate a new type. Doing so would require changing every location in the code where a new object is created as well as ensuring that all such code locations have knowledge of the new concrete type, for example, by including a concrete class header file. If all factory objects are stored globally in a [[singleton pattern|singleton]] object, and all client code passes through the singleton to access the proper factory for object creation, then changing factories is as easy as changing the singleton object.<ref name="implementation" />
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