Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Advanced Third Reich
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Strategic warfare and logistics == Strategic warfare units are now cheaper and more plentiful, and combat now takes place each turn (only a quarter of them being used each turn, with a roll to determine how many BRP losses strategic warfare inflicts as a percentage of the maximum possible), with SR being reduced for countries which suffer strategic warfare losses (this particularly affects Britain in the mid-game). U-boats are more effective if Germany controls the French Atlantic ports, and even more so if Germany controls Gibraltar, but their effectiveness diminishes over time. Allied fleets may now be placed in the SW box, each counting as an ASW factor (although U-boats eliminate ASW factors in combat, excess losses do not sink Allied fleets); Germany may also send small groups of naval factors to sea as "raiders" (like ''Graf Spee'' or ''Bismarck''); if they escape interception on their way out to sea they may engage in combat with the naval factors in the strategic warfare box, inflicting small losses and thus reducing Allied strategic warfare effectiveness as only complete 9-factor fleets count for U-Boat warfare (the rules explain this as disruption of convoy protection). Separate British & Soviet partisans, appropriately coloured, are now included in the game, and only one out of each kind may be built in each country each turn (Greece and Yugoslavia might thus see separate pro-British and pro-Soviet partisans unable to co-operate with one another). Each partisan on the map - provided it is behind Axis lines - destroys 1 enemy BRP per turn, which over the course of a long game constitutes a drain on German resources. For each turn in which she is deprived of oil, normally from the well at Ploesti in Romania, Germany suffers one new "oil effect" of her choice, gradually degrading her economy, air, armour, and navy. Only Limited Supply may be traced from a minor or colonial capital, which basically means air may not fly and armour is treated as infantry (lower movement factor, may not exploit). This particularly affects Axis units in North Africa, unless the Axis manage to get air control of the Central Mediterranean to permit sea supply. British units in Egypt may trace full supply from Suez or Basra, and up to three British factors may be constructed in the Middle East each turn. Certain Key Economic Areas (e.g. the Ruhr) cause loss of BRPs if controlled by the enemy.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)