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Alien 8
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==Development== Development of ''Alien 8'' began immediately after the release of ''[[Knight Lore]]'', in which the Stamper brothers predicted that publishers would attempt to copy ''Knight Lore''{{'s}} [[Filmation (game engine)|Filmation]] technology in other games.<ref name=retro>{{cite journal|title=The Ultimate Hero: A History of Sabreman|journal=[[Retro Gamer]]|date=March 2009|issue=73|pages=24β28|url=http://scans.bytemaniacos.com/en/retro_gamer/Retro_Gamer_Issue_073.pdf|access-date=3 October 2015|publisher=[[Future plc]]|url-status=dead|archive-url=https://web.archive.org/web/20151004151212/http://scans.bytemaniacos.com/en/retro_gamer/Retro_Gamer_Issue_073.pdf|archive-date=4 October 2015|df=dmy-all}}</ref> As with its predecessor, the Stamper brothers developed the game in [[monochrome]] to avoid visual overlay and [[attribute clash]], as it was a common processing limitation in early [[8-bit]] home computers.<ref name=retro/><ref>{{Cite journal |title=Games Index β Knight Lore |journal=[[Amtix]] |issue=1 |date = November 1985|page=102 |ref={{harvid|Amtix|1985}} |url=https://archive.org/stream/amtix-magazine-01/Amtix_01_Nov_1985#page/n101/mode/1up}}</ref> However, the Amstrad release exclusively displayed dual-colours.<ref name=amtix/> In 2019 an unofficial Commodore port was released.<ref>{{Cite web|url=https://csdb.dk/release/?id=192175|title = Alien 8 V1.20}}</ref>
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