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Amusement
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=== Constructed emotion === The [[theory of constructed emotion]] suggests that when humans have a positive experience that increases their arousal, such as a faster heartbeat and increased sweat production, they cognitively seek out a label for that feeling. They will land on amusement if that experience resembles other amusement experiences they have had.<ref>{{cite journal|author=Barrett, L. F.|title=Solving the emotion paradox: Categorization and the experience of emotion|journal=Personality and Social Psychology Review|date=2006|volume=10|issue=1|pages=20β46|doi=10.1207/s15327957pspr1001_2|pmid=16430327|citeseerx=10.1.1.577.4057|s2cid=7750265}}</ref><ref>{{cite journal|author=Barrett, L. F.|title=The theory of constructed emotion: an active inference account of interoception and categorization|journal=Social Cognitive and Affective Neuroscience|volume=12|issue=1|pages=1β23|pmid=27798257|pmc=5390700|year=2017|doi=10.1093/scan/nsw154}}</ref>
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