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Arcade video game
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==Genres== [[File:Sega Rally.jpg|thumb|''[[Sega Rally]]'' arcade racing games at the [[Veljekset Keskinen]] department store in [[Tuuri]], [[Alavus]], [[Finland]] in 2017]] Many arcade games have short levels, simple and intuitive control schemes, and rapidly increasing [[Difficulty level|difficulty]]. The classic formula for a successful arcade video game is "easy to learn, difficult to master"<ref name="kunkel">{{cite magazine |last1=Kunkel |first1=Bill |author1-link=Bill Kunkel (journalist) |title=Insert Coin Here: Jungle King |magazine=[[Electronic Games]] |date=February 1983 |volume=1 |issue=12 |page=62 |url=https://archive.org/details/Electronic_Games_Volume_01_Number_12_1983-02_Reese_Communications_US/page/n61}}</ref> along with a "multiple [[Life (video games)|life]], progressively difficult [[Level (video games)|level]]" paradigm.<ref>{{cite book |last1=Hague |first1=James |chapter=Eugene Jarvis |title=Halcyon Days: Interviews with Classic Computer and Video Game Programmers |title-link=Halcyon Days (book) |date=1997 |publisher=Dadgum Games |chapter-url=https://dadgum.com/halcyon/BOOK/JARVIS.HTM |url-status=live |archive-url=https://web.archive.org/web/20020622145031/http://dadgum.com/halcyon/BOOK/JARVIS.HTM |archive-date=22 June 2002 |access-date=18 May 2021 }}</ref> This is due to the environment of the arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive or until they run out of [[token coin|tokens]]. Games on consoles or PCs can be referred to as "arcade games" if they share these qualities, or are direct ports of arcade games.{{citation needed|date=August 2021}} Arcade [[racing game]]s often have sophisticated [[motion simulator]] [[arcade cabinet]]s,<ref name="arcadeheroes">{{cite news |title=Sega's Wonderful Simulation Games Over The Years |url=https://arcadeheroes.com/2013/06/06/segas-wonderful-simulation-games-over-the-years/ |access-date=22 April 2021 |work=Arcade Heroes |date=6 June 2013 |archive-date=2 October 2021 |archive-url=https://ghostarchive.org/archive/20211002141051/https://arcadeheroes.com/2013/06/06/segas-wonderful-simulation-games-over-the-years/ |url-status=live }}</ref><ref name="Horowitz2">{{cite book |last1=Horowitz |first1=Ken |title=The Sega Arcade Revolution: A History in 62 Games |date=6 July 2018 |publisher=[[McFarland & Company]] |isbn=978-1-4766-3196-7 |pages=96β9 |url=https://books.google.com/books?id=7qZhDwAAQBAJ |access-date=30 April 2021 |archive-date=17 January 2023 |archive-url=https://web.archive.org/web/20230117222411/https://books.google.com/books?id=7qZhDwAAQBAJ |url-status=live }}</ref> a simplified [[physics engine]], and short learning time when compared with more realistic [[racing simulation]]s. Cars can turn sharply without braking or understeer, and the [[artificial intelligence|AI]] rivals are sometimes programmed so they are always near the player with a [[rubberband effect]]. Other types of arcade-style games include [[music game]]s (particularly [[rhythm game]]s), and [[mobile game|mobile]] and [[casual game]]s with intuitive controls and short sessions.{{citation needed|date=August 2021}} ===Action=== The term "arcade game" can refer to an [[action video game]] designed to play similarly to an arcade game with frantic, addictive gameplay.<ref>{{cite web|title=Genre Definitions|url=http://www.mobygames.com/glossary/genres|publisher=Mobygames|access-date=7 October 2014|archive-date=12 July 2015|archive-url=https://web.archive.org/web/20150712151646/http://www.mobygames.com/glossary/genres|url-status=live}}</ref> The focus of arcade action games is on the user's reflexes, and many feature very little puzzle-solving, complex thinking, or strategy skills.{{citation needed|date=August 2021}} These include [[fighting game]]s often played with an [[arcade controller]], [[beat 'em up]] games including fast-paced [[hack and slash]] games, and [[light gun shooter|light gun]] [[rail shooters]] and "[[bullet hell]]" [[shooter game|shooters]] with intuitive controls and rapidly increasing difficulty.{{citation needed|date=August 2021}} Many arcade [[combat flight simulation games]] have sophisticated hydraulic motion simulator cabinets,<ref name="arcadeheroes"/><ref name="Horowitz2"/> and simplified physics and handling. Arcade flight games are meant to have an easy [[learning curve]], in order to preserve their action component. Increasing numbers of console flight video games, such as ''[[Crimson Skies: High Road to Revenge|Crimson Skies]]'', ''[[Ace Combat]]'', and ''[[Secret Weapons Over Normandy]]'' indicate the falling of manual-heavy flight sim popularity in favor of instant arcade flight action.<ref>{{cite web|last=Butts | first=Steve |year=2003 |title=Secret Weapon Over Normandy Review |url=http://ps2.ign.com/articles/441/441056p1.html |work=[[IGN]]|url-status=dead |archive-url=https://web.archive.org/web/20070214100501/http://ps2.ign.com/articles/441/441056p1.html |archive-date=14 February 2007 }}</ref> A modern subgenre of action games called "[[hack and slash]]" or "character action games" represent an evolution of traditional arcade action games, and are sometimes considered a subgenre of beat 'em up brawlers. This subgenre of games was largely defined by [[Hideki Kamiya]], creator of the ''[[Devil May Cry]]'' and ''[[Bayonetta]]'' franchises.<ref>{{cite news |last1=Hovermale |first1=Chris |title=How Devil May Cry's arcade inspirations shaped character action games |url=https://www.destructoid.com/stories/how-devil-may-cry-s-arcade-inspirations-shaped-character-action-games-545783.phtml |archive-url=https://archive.today/20210518055447/https://www.destructoid.com/stories/how-devil-may-cry-s-arcade-inspirations-shaped-character-action-games-545783.phtml |url-status=dead |archive-date=18 May 2021 |access-date=30 April 2021 |work=[[Destructoid]] |date=2019-03-10 }}</ref>
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