Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Asynchronous Transfer Mode
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Service types=== ATM supports different types of services via AALs. Standardized AALs include AAL1, AAL2, and AAL5, and the rarely used<ref>{{Cite web|title=A Brief Overview of ATM: Protocol Layers, LAN Emulation, and Traffic Management|url=https://www.cse.wustl.edu/~jain/papers/ftp/atm_tut/index.html|access-date=2021-07-21|website=www.cse.wustl.edu}}</ref> AAL3 and AAL4. AAL1 is used for constant bit rate (CBR) services and circuit emulation. Synchronization is also maintained at AAL1. AAL2 through AAL4 are used for [[variable bitrate]] (VBR) services, and AAL5 for data. Which AAL is in use for a given cell is not encoded in the cell. Instead, it is negotiated by or configured at the endpoints on a per-virtual-connection basis. Following the initial design of ATM, networks have become much faster. A 1500 byte (12000-bit) full-size [[Ethernet frame]] takes only 1.2 ΞΌs to transmit on a {{nowrap|10 Gbit/s}} network, reducing the motivation for small cells to reduce jitter due to contention. The increased link speeds by themselves do not eliminate jitter due to queuing. ATM provides a useful ability to carry multiple logical circuits on a single physical or virtual medium, although other techniques exist, such as [[Point-to-Point Protocol#Multiclass PPP|Multi-link PPP]], Ethernet [[VLAN]]s, [[VxLAN]], [[MPLS]], and multi-protocol support over [[SONET]].
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)