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=== Shift to consoles and PCs === In 1987 Nintendo granted a developer's licence for the [[NES]] and Beam developed games on that platform for US and Japanese publishers. Targeted at an Australian audience, releases such as ''[[Aussie Rules Footy]]'' and ''[[International Cricket]]'' for the NES proved successful.<ref name=":0">{{Cite web |date=2022-03-24 |title=Why Cricket video games are vital to Australia's national identity |url=https://www.gameshub.com/news/features/why-cricket-video-games-are-vital-to-australias-national-identity-15303/ |access-date=2022-04-17 |website=GamesHub |language=en-AU}}</ref> In 1992 they released the original title ''[[Nightshade (1992 video game)|Nightshade]]'', a dark superhero comedy game. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for ''[[Shadowrun (1993 video game)|Shadowrun]]''. Released in 1993, ''Shadowrun'' also used an innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the [[dialogue tree]]. Also in 1993 they released ''[[Baby T-Rex]]'', a [[Game Boy]] platform game that the developer actively sought to adapt the game to a number of different licensed properties in different countries around the world including the animated film ''[[We're Back! A Dinosaur's Story (film)|We're Back!]]'' in North America and the puppet character [[Agro (puppet)|Agro]] in their home country of Australia.<ref name=alex>{{Cite web |last=Mansfield |first=Dylan |date=February 24, 2019 |title=Baby T-Rex: The Game Revised 10 Times |url=https://www.gamingalexandria.com/wp/2019/02/24/baby-t-rex-the-game-revised-10-times/|access-date=December 23, 2020}}</ref> In 1997, Beam relaunched the Melbourne House brand,<ref>{{cite magazine|title=In the Studio |magazine=[[Next Generation (magazine)|Next Generation]] |issue=29|publisher=[[Imagine Media]]|date=May 1997 |page=17}}</ref> under which they published the PC titles ''[[KKnD (video game)|Krush Kill 'n' Destroy]]'' (KKND), and the sequels ''KKND Xtreme'' and ''[[KKND2: Krossfire]]''.<ref name = GSpyBio/> They released ''KKND2'' in South Korea well before they released it in the American and European markets, and pirated versions of the game were available on the internet before it was available in stores in the U.S. They were the developers of the 32-bit versions of ''[[The Lost Vikings 2|Norse By Norse West: The Return of the Lost Vikings]]'' for the [[Sega Saturn]], [[PlayStation (console)|PlayStation]] and [[Personal computer|PC]] in 1996.<ref name = GSpyBio/> They also helped produce [[Super Nintendo Entertainment System|SNES]] games such as ''[[WCW SuperBrawl Wrestling]]'', ''[[Super Smash TV]]'' and an updated version of ''International Cricket'' titled ''[[Super International Cricket]]''.<ref name = GSpyBio/> They ported the Sega Saturn game ''[[Bug!]]'' to [[Windows 3.1x|Windows 3.x]] in August 1996. 1998 saw a return to RPGs with ''[[Alien Earth]]'', again with a dialogue tree format.<ref>{{cite web| url = http://www.thecomputershow.com/computershow/reviews/alienearth.htm | title = Alien Earth | author = Al Giovetti | publisher = The Computer Show}}</ref> Also in 1998, the studio developed racing games ''[[DethKarz]]''<ref name = GSpyBio/> and ''[[GP 500]]''. In 1999 Beam Software was acquired by [[Infogrames]] and renamed to Infogrames Melbourne House Pty Ltd.
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