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Cel Damage
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== Development == The ''Cel Damage'' graphics engine uses a rendering technique called [[cel shading]] to produce this cartoon-like appearance.<ref>{{cite web |last=Padilla |first=Raymond |date=July 2001 |url=http://archive.gamespy.com/previews/july01/celldamage/ |title=Cel Damage (Preview) |publisher=[[GameSpy]] |archiveurl=https://web.archive.org/web/20050120030139/http://archive.gamespy.com/previews/july01/celldamage/ |archivedate=20 January 2005 |url-status=dead |accessdate=8 November 2015}}</ref> Furthermore, the physics engine in ''Cel Damage'' is unique. Rather than aiming to simulate realistic real-world physics, it emulates complex cartoon physics; the physics engine calculates the relevant parts of physical interaction as they would in reality, and then distorts the physical laws to produce a cartoon-like interaction.<ref name="cartoongraphics">{{cite web |last=Weiss |first=Peter |date=23 January 2002 |url=https://www.sciencenews.org/article/calculating-cartoons |title=Calculating Cartoons |work=Science News Online |publisher=[[Science News]] |archiveurl=https://web.archive.org/web/20070301021536/http://www.sciencenews.org/articles/20020126/bob10.asp |archivedate=1 March 2007 |url-status=live |accessdate=8 November 2015}}{{subscription required}}</ref> This can be seen, for example, when a car turns and the entire shape of the car deforms and flexes into the turning direction. Cars and game objects can realistically be sliced into pieces, flattened, frozen, shattered, shredded, impaled, lit on fire (and subsequently burn to a crisp and fall into ashes), and more.<ref name="cartoongraphics"/> Chris Hecker, editor of Game Developer magazine, described Cel Damage's cartoon-style graphics as "state-of-the-art for computer-game physics".<ref name="cartoongraphics"/> Cel Damage was released as ''Cel Damage: Overdrive'', a Europe-only title for the PlayStation 2. Play It released the game on 12 December 2002.{{fact|date=October 2021}}
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