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Civilization: Call to Power
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===Terrain features=== Similar to ''[[Civilization II]]'', the game uses an isometric view, although each tile is actually two separate tiles: the [[Outer space|space]] level on top of a "terrestrial" level (thus, this game has a z-coordinate to represent position). Players can toggle between "Earth view" and "space view". All land and naval units are exclusively terrestrial, although most land units can be launched into space inside a cargo pod by a rail launcher in cities or via a space plane. Space fighters and space planes can freely travel in space and in the atmosphere. While the SWARM warrior can survive in space as well as the earth, it cannot launch itself into space. There are also some units that exist in space exclusively (i.e. cannot make a [[re-entry]] into the atmosphere) such as the Star Cruiser, the Phantom and the Space Bomber. Space produces no resources, as it is a vast void. However, once a space colony is built, players can build food pods and assembly bays to produce resources for the colony. "Water tiles" are also divided into several types. After [[submarine]]s are available, the type of tile in oceans can be seen (e.g. [[continental shelf]], deep sea trench, [[rift]], etc.). Once the technology for sea colonies is discovered, undersea tunnels can be built to link to other sea colonies and dry land. Fisheries and undersea mines can also be built to produce resources.
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