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==Game== ===Equipment=== The game consists of a board which shows the rooms, corridors, and secret passages of an [[English country house]] called ''Tudor Mansion'' (named ''Tudor Close'', ''Tudor Hall'', ''Arlington Grange'', ''Boddy Manor'' or ''Boddy Mansion'' in some editions) in [[Hampshire, England]], in 1926. The game box also includes several coloured playing pieces to represent characters, miniature murder weapon props, two six-sided dice, three sets of cards (describing the aforementioned rooms, characters, or weapons), ''Solution Cards'' and an envelope (or a mirror in some editions) to contain one card from each set of cards and a ''Detective's Notes'' pad on which are printed lists of rooms, weapons, and characters, so players can keep detailed notes during the game. ===Characters=== {{Main|List of Cluedo characters}} [[File:Cluesuspectstokens.jpg|thumb|right|The figurines and traditional set of North American & UK suspect tokens.]] The murder [[List of Cluedo characters#The Victim|victim in the game]] was known as '''Dr. Black''' in the UK edition and '''Mr. Boddy''' in North American versions. Updated editions of the game, released by Hasbro in 2023, refer to him as '''Boden "Boddy" Black Jr.'''<ref name="Cluedo2023">{{cite web |url=https://toyworldmag.co.uk/hasbro-relaunches-cluedo-board-game/ |title=Hasbro relaunches Cluedo board game |last= |first= |website=Toyworld |access-date=7 Jan 2023|date=5 Jan 2023}}</ref><ref name="Clue2023">{{cite web |url=https://www.polygon.com/23537904/clue-board-game-2023-refresh-ryan-reynolds-movie |title=Clue has a new look for a new generation of board game fans — and it goes on sale today |last=Hall |first=Charlie |website=Polygon |access-date=7 Jan 2023|date=4 Jan 2023}}</ref><ref name="Clue2023GR">{{cite web |url=https://www.gamesradar.com/new-clue-revealed-price-and-features/ |title=Clue board game reboot "more accurately reflects the diversity of its players" |last=Abbott |first=Benjamin |website=GamesRadar+ |access-date=7 Jan 2023|date=5 Jan 2023}}</ref> Player tokens are typically plastic [[Pawn (chess)|pawns]] or [[figurine]]s; the standard edition of the game has six suspects: * [[List of Cluedo characters#Scarlett|Miss Scarlett]] (the second "t" was dropped in North American versions after 1963 and added back in 2016), the stock [[femme fatale]] character; she is represented by a red token/figurine. * [[List of Cluedo characters#Mustard|Colonel Mustard]], a retired military officer with a distinguished career; he is represented by a yellow token/figurine. * [[List of Cluedo characters#White|Mrs. White]], the chief domestic servant, typically the housekeeper or cook, updated as "Chef White" in the 2023 edition;<ref name="Cluedo2023" /><ref name="Clue2023" /><ref name="Clue2023GR" /> she is represented by a white token/figurine. **In the 2016 edition Mrs. White was replaced by Dr. Orchid, a young biologist and adopted daughter of the victim, represented by a pink token.<ref>{{cite magazine |last1=Bruner |first1=Raisa |title=Meet the New Character in the Classic Board Game Clue |url=https://time.com/4401819/clue-board-game-dr-orchid-mrs-white/ |magazine=Time |publisher=Time USA, LLC. |access-date=8 July 2022 |date=11 July 2016}}</ref> Dr. Orchid was replaced by Chef White in the 2023 UK and North American editions.<ref name="Cluedo2023" /><ref name="Clue2023" /><ref name="Clue2023GR" /> * [[List of Cluedo characters#Green|Reverend Green]], the local clergyman, updated as Mayor Green in the 2023 edition;<ref name="Cluedo2023" /><ref name="Clue2023" /><ref name="Clue2023GR" /> he is represented by a green token/figurine. ** Known as Mr. Green in North American editions, initially a middle-aged businessman with possible criminal connections turned into a young and handsome [[Playboy lifestyle|playboy]]. * [[List of Cluedo characters#Peacock|Mrs. Peacock]], a stylish widowed [[socialite]], updated as "[[Solicitor]] Peacock" in the 2023 edition;<ref name="Cluedo2023" /><ref name="Clue2023" /><ref name="Clue2023GR" /> she is represented by a blue token/figurine. * [[List of Cluedo characters#Plum|Professor Plum]], an intelligent yet absent-minded academic; he is represented by a purple token/figurine. ===Weapons=== The weapon icons are typically made of unfinished pewter (except the rope, which may be plastic or string); special editions have included gold-plated, brass-finished, and [[sterling silver]] versions. Early versions of the game included lead piping that was made from actual [[lead]], and which was replaced with a steel version in later editions.<ref>{{cite news |title=The Game Clue Was Borne of Boredom During WWII Air-Raid Blackouts |url=https://www.history.com/news/clue-game-origin-wwii |access-date=10 January 2024 |work=HISTORY |date=16 October 2023 |language=en}}</ref> * Candlestick holder * [[Dagger]] (Knife in North American editions) * [[Water pipe|Lead piping]] (Lead pipe in North American editions) * [[Revolver]] (first depicted in the UK as a [[Dreyse M1907]] [[semi-automatic pistol]],<ref>[http://anonymous-generaltopics.blogspot.com/2010/02/dreyse-m1907.html Dreyse M1907] WORLD WAR II{{Self-published inline|date=June 2011}}{{dead link|date=October 2018}}</ref> and in North America as a [[M1911 pistol|Colt M1911 pistol]]) * [[Rope]] * [[Spanner]] (Wrench in North American editions) ===Rooms=== [[File:Cluedo board text.svg|thumb|upright=1.3|The classic board layout. The arrows in the four corner rooms denote secret passages to the opposite corner.]] There are nine rooms in the mansion where the murder can take place,<ref name="Fullerton">{{cite book|title=Game design workshop|last=Fullerton|first=Tracy|edition=2|publisher=[[Morgan Kaufmann Publishers]]|date=2008|isbn=978-0-240-80974-8}}</ref>{{rp|121}} laid out around the edge of the square game board. They consist of the [[hall]], the [[Living room|lounge]], the [[dining room]], the [[kitchen]], the [[ballroom]], the [[Conservatory (greenhouse)|conservatory]], the [[billiard room]], the [[library]], and the [[Study (room)|study]]. Each of the four corner rooms contains a [[secret passage]] that leads to the room on the opposite diagonal corner of the map. The centre room (often referred to as the [[Basement|cellar]] or the [[stair]]s) is inaccessible to the players, but contains the solution envelope and is not otherwise used during gameplay. Each suspect token has a designated start space marked at the edge of the board. The corridor areas are marked out as square spaces through which the tokens move horizontally or vertically. ===Rules=== At the beginning of the play, three cards—one suspect, one room, and one weapon—are chosen at random and put into a special envelope, so that no one can see them. These cards represent the solution. The remainder of the cards are distributed among the players. Players are instructed to assume the token/suspect nearest them. In older versions, the play begins with Miss Scarlett and proceeds clockwise. In modern versions, all players roll the die/dice and the highest total starts the game, with play again proceeding clockwise. Players roll the die/dice and move along the board's corridor spaces, or into the rooms accordingly. The objective of the game is to [[Problem solving#Logic|deduce]] the details of the murder, i.e. the cards in the envelope. There are six [[Cluedo characters|characters]], six murder weapons, and nine rooms, leaving the players with 324 possibilities. As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, the room they are in, and the weapon. For example: "I suspect Professor Plum, in the Dining Room, with the candlestick". The player's suggestions must include the room they are currently in and may not be made in the corridors. The tokens for the suggested suspect and weapon are immediately moved into that room if they are not both already present. Players may include themselves and weapons/rooms for which they hold cards in their suggestions. Once a player makes a suggestion, the others are called upon to disprove it. If the player to their left holds any of the three named cards, that player must privately show one (and only one) of the cards to the current player. Otherwise, the process continues clockwise around the table until either one player disproves the accusation, or no one can do so. A player's turn normally ends once their suggestion is completed. A player who believes they have determined the correct elements may make an accusation on their turn. The accusation can include any room, not necessarily the one occupied by the player (if any), and may be made immediately following a suggestion.<ref>[http://www.hasbro.com/common/instruct/Clue_(2002).pdf "Cluedo/Clue" rules]. (PDF) . {{webarchive |url=https://web.archive.org/web/20040331105254/http://www.hasbro.com/common/instruct/Clue_%282002%29.pdf |date=31 March 2004}}. Retrieved on 15 June 2011.</ref> The accusing player privately checks the three cards in the envelope. If they match the accusation, the player shows them to everyone and wins; if not, the player returns them to the envelope and may not move nor make suggestions/accusations for the remainder of the game. However, the other players can move their tokens into rooms when making suggestions and they must continue to privately show cards to disprove the suggestions. A player who makes a false accusation while blocking the door to a room must move into that room so others can enter and leave. If all players except one make false accusations, the remaining player wins by default. If a player's suggestion has brought another player's token into a room, the second player may make their own suggestion in the room when their turn comes up, if desired. If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual. In the American version, players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room. ===Strategy=== ====Choice of playing piece==== The first opportunity is to choose the initial playing piece. Mrs. Peacock has an immediate advantage of starting one space closer to the first room than any of the other players. Professor Plum can move to the study, and then take the secret passage to the Kitchen, the hardest room to reach.<ref name="limitedgiftedition">{{cite book|last = Orbanes|first = Phil|title = Limited Gift Edition Clue: The Story of Clue, Secrets of Great Clue Detectives|location = Hathorne, MA|publisher = Winning Moves|year = 1997|pages = 3–4}}</ref> Traditionally, Miss Scarlett had the advantage of moving first. This has been eliminated with the implementation of the high-roll rule in modern versions. ====Navigating the board==== The next opportunity is the choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice. Miss Scarlett has a similar advantage to the Lounge. Making as many suggestions as possible maximises how much information a player can gain, which is advantageous. Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages. Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand. As mentioned earlier{{where|date=September 2024}}, blocking the passage of another player prevents them from attaining rooms from which to make suggestions. ====Making suggestions==== Each player begins the game with three to six cards in their hand, depending on the number of players. Keeping track of which cards are shown to each player is important in deducing the solution. Detective Notes are supplied with the game to make this task easier. The pads can keep not only a history of which cards are in a player's hand but also which cards have been shown by another player. It can also be useful in deducing which cards the other players have shown one another. For example, if Miss Scarlett disproves Rev. Green's accusation that Mrs. Peacock did the crime in the Ballroom with the Candlestick, a player with both the Ballroom and Mrs. Peacock cards in their hand can then deduce that Miss Scarlett has the Candlestick.<ref name="limitedgiftedition"/> A player makes a suggestion to learn which cards may be eliminated from suspicion, but in some cases, it may be advantageous for a player to include one of their own cards in a suggestion. This technique can be used for both forcing a player to reveal a different card as well as misleading other players into believing a specific card is suspect. Therefore, moving into a room already held in the player's hand may work to their advantage. Suggestions may also be used to thwart a player's opponent. Since every suggestion results in a suspect token being re-located to the suggested room, a suggestion may be used to prevent another player from achieving their intended destination, preventing them from suggesting a particular room, especially if that player appears to be getting close to a solution.<ref name="limitedgiftedition"/>
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