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Cosmo's Cosmic Adventure
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==Development== The game's working titles were "The Adventures of Zonk"<ref>{{cite web |title=New Version of the Apogee / 3DR FAQ Online |url=http://legacy.3drealms.com/news/2000/11/ |publisher=[[3D Realms]] |author=Joe Siegler |date=November 20, 2000 |access-date=December 4, 2017}}</ref> and "Cosmo Kid from Space", but Stephen Hornback ultimately gave it the final name.<ref>{{cite web |title=Retro Interview: Stephen A. Hornback |url=https://www.gamestm.co.uk/features/retro-interview-stephen-a-hornback/ |publisher=[[Imagine Publishing]] |access-date=December 2, 2017}}</ref> It was developed by two people in seven months.<ref>{{cite web|url=http://www.3d-unlimited.com/interviews/dukeforever/|archiveurl=https://web.archive.org/web/19990820144341/http://www.3d-unlimited.com:80/interviews/dukeforever/|title=Interview|archivedate=August 20, 1999|accessdate=August 24, 2024}}</ref> ''Cosmo'' uses 16-color [[Enhanced Graphics Adapter|EGA]] graphics at 320Γ200 [[screen resolution]]. The game uses three-layer, horizontal, [[parallax]] [[scrolling]]. A file contained with the shareware version of the game urged people not to download it if their computers could not handle it. The game was written with 24,500 lines of code.<ref name="CosmoHintSheet">{{cite web |date=1992 |title=Cosmo Hint Sheet |url=http://www.thefloppydisk.com/old/games/cosmo_au_vision/hint_sheet.jpg |publisher=[[Apogee Software]] |author=[[Todd Replogle]] & Stephen Hornback |access-date=December 6, 2017 |archive-url=https://web.archive.org/web/20171206202403/http://www.thefloppydisk.com/old/games/cosmo_au_vision/hint_sheet.jpg |archive-date=December 6, 2017 |url-status=dead}}</ref> The game supports [[AdLib]] music, but sound effects are generated by the [[PC speaker]].
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