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CryEngine
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===CryEngine 1=== CryEngine 1 was first made and used for the [[first-person shooter]] [[video game]] ''[[Far Cry (video game)|Far Cry]]''. It was originally developed by Crytek as a [[technology demo]] for [[Nvidia]] and, when the company saw its potential, it was turned into a game. When [[video card]]s with support for 3.0 [[pixel and vertex shaders]] were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for [[High-dynamic-range rendering|HDR]] lighting. The engine has been licensed to [[NCsoft]] for their [[MMORPG]], ''[[Aion: The Tower of Eternity]]''.<ref>{{cite web|url=http://mycryengine.com/index.php?conid=69&id=22 |title=NCSoft - AION |publisher=Crytek |access-date=2012-08-09 |url-status=dead |archive-url=https://web.archive.org/web/20121004193149/http://mycryengine.com/index.php?conid=69&id=22 |archive-date=2012-10-04 }}</ref> On March 30, 2006, [[Ubisoft]] acquired all intellectual property rights to the ''Far Cry'' franchise and a perpetual license to use the ''Far Cry'' edition of CryEngine, known as the [[Dunia Engine]].<ref>{{cite web|url=http://news.teamxbox.com/xbox/10596/Ubisoft-Acquires-Far-Cry-Intellectual-Property-Perpetual-License-of-CryEngine |title=Ubisoft Acquires Far Cry IP and perpetual license of CryEngine |url-status=dead |archive-url=https://web.archive.org/web/20090107142531/http://news.teamxbox.com/xbox/10596/Ubisoft-Acquires-Far-Cry-Intellectual-Property-Perpetual-License-of-CryEngine/ |archive-date=2009-01-07 }}</ref>
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