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=== 2004β2014: Company expansion, CryEngine 2 and 3, and later games === In January 2006, Crytek announced the development of ''[[Crysis (video game)|Crysis]]'', promising that it would be an original first-person shooter with a new kind of gameplay challenge requiring "adaptive tactics".<ref name="Crysis Announced">{{cite web |url=http://www.crytek.com/news/story.php?id=9&p=0&n=pr&t=1 |archive-url=https://web.archive.org/web/20060406174905/http://www.crytek.com/news/story.php?id=9&p=0&n=pr&t=1 |archive-date=6 April 2006 |title=Crysis Announced}}</ref> The game later won several Best PC Game awards from [[E3 (Electronic Entertainment Expo)|E3]] and [[Games Convention]]. In April 2006, Crytek moved to new offices in Frankfurt. The first public demonstration of Crytek's CryEngine 2 was in January 2007, one year after ''Crysis'' was announced. It has been licensed by many companies such as [[Avatar Reality]], [[WeMade Entertainment]], [[Entropia Universe]], XLGames, Reloaded Studios. On 11 May 2006, Crytek announced that their satellite studio in [[Kyiv]], Ukraine, had been upgraded to a full development studio, giving the company its second development studio. About a week after the upgrade of the Kyiv studio, Crytek announced a new studio in [[Budapest]], Hungary. ''Crysis'' was released in November 2007. In September 2008, an expansion to ''Crysis'' entitled ''[[Crysis Warhead]]'' was released as a PC-exclusive game. In October 2011, ''[[Crysis (video game)|Crysis]]'' was released on PS3 and Xbox 360, allowing play of the original game via [[Xbox Live]] and the [[PlayStation Network]]. On 14 July 2008, Crytek bought Black Sea Studios and renamed it to [[Crytek Black Sea]].<ref>{{Cite web|url=http://www.crymod.com/thread.php?threadid=32352|archiveurl=https://web.archive.org/web/20080718183527/http://www.crymod.com/thread.php?threadid=32352|url-status=dead|title=Crymod Modding Portal | Crytek | Crytek acquires Black Sea Studios|archivedate=18 July 2008|website=www.crymod.com}}</ref> On 17 November 2008, Crytek opened an office in South Korea named Crytek, Ltd.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/55978 |title=Crytek Opens South Korean Office |work=Shacknews |date=18 November 2008 |access-date=25 September 2015 |archive-date=29 May 2009 |archive-url=https://web.archive.org/web/20090529065445/http://www.shacknews.com/onearticle.x/55978 |url-status=live }}</ref> On 3 February 2009, Crytek purchased [[Free Radical Design]], a British video game company known for the [[TimeSplitters (series)|''TimeSplitters'' series]], and renamed the company to [[Crytek UK]].<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/57079 |title=Crytek Buys TimeSplitters Dev. Free Radical |work=Shacknews |date=4 February 2009 |access-date=25 September 2015 |archive-date=5 February 2009 |archive-url=https://web.archive.org/web/20090205163441/http://www.shacknews.com/onearticle.x/57079 |url-status=live }}</ref> In March 2009, Crytek announced on the company's website that it would introduce CryEngine 3 at the 2009 [[Game Developers Conference]]. This new engine was developed for use on [[PlayStation 3]], [[Xbox 360]] and PCs.<ref>{{cite web |title=Crytek Announces CryENGINE 3 |publisher=Crytek |url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143 |date=11 March 2009 |access-date=12 March 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090323125304/http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143 |archive-date=23 March 2009}}</ref> In October 2009, CryEngine 3 became available in trade flow for game developers.<ref>{{cite web |title=Crytek CryENGINE 3 trade begins |publisher=Hardwired |url=http://hardwired.hu/index.php#news_23321 |date=14 October 2009 |access-date=14 October 2009 |archive-date=7 August 2014 |archive-url=https://web.archive.org/web/20140807085024/http://hardwired.hu/index.php#news_23321 |url-status=live }}</ref> In March 2010, CryEngine 3 was made compatible with [[stereoscopic 3D]] technology.<ref>{{cite web |title=CryTek Adds Stereoscopic 3D To Its Game Engine |publisher=ApertureGames |url=http://aperturegames.com/listnews.php?story=crytek-adds-stereoscopic-3d-to-its-game-engine |date=14 October 2009 |access-date=3 March 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110707153336/http://aperturegames.com/listnews.php?story=crytek-adds-stereoscopic-3d-to-its-game-engine |archive-date=7 July 2011 }}</ref> Crytek released ''[[Crysis 2]]'', a direct sequel to the original game, in March 2011. At [[E3 2011]], Crytek exhibited several new projects, including the action game ''[[Ryse: Son of Rome]]''. In September 2011, [[THQ]] and Crytek announced a partnership to develop ''[[Homefront 2]]''.<ref>{{cite web |url=http://www.joystiq.com/2011/09/20/homefront-2-developed-by-crytek/ |title=Crytek developing Homefront sequel with THQ |publisher=Joystiq |date=20 September 2011 |access-date=21 September 2011 |author=Kietzmann, Ludwig |archive-date=12 October 2013 |archive-url=https://web.archive.org/web/20131012023111/http://www.joystiq.com/2011/09/20/homefront-2-developed-by-crytek/ |url-status=live }}</ref> After THQ filed for bankruptcy, Crytek acquired the ''Homefront'' franchise from THQ entirely in January 2013.<ref name=ign-thqsales>{{cite web |title=THQ Dissolved, Saints Row, Company of Heroes Devs Acquired |url=http://ca.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired |website=IGN |date=23 January 2013 |access-date=23 January 2013 |archive-date=25 July 2015 |archive-url=https://web.archive.org/web/20150725141030/http://ca.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired |url-status=live }}</ref> In February 2012, Crytek announced a new cloud based social gaming network called Gface.<ref>{{cite web |url=http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |title=Gface, Crytek-backed streaming game network, goes into beta |publisher=Joystiq |date=5 February 2012 |access-date=5 February 2012 |archive-date=31 January 2015 |archive-url=https://web.archive.org/web/20150131050943/http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |url-status=live }}</ref> The service is designed to help users meet people and play multiplayer video games with friends.<ref name="joystiq-gface">{{cite web |url=http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |title=Gface, Crytek-backed streaming game network, goes into beta |last=Fletcher |first=JC |publisher=[[Joystiq]] |date=5 February 2012 |access-date=16 December 2013 |archive-date=31 January 2015 |archive-url=https://web.archive.org/web/20150131050943/http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |url-status=live }}</ref> Crytek began researching a cloud gaming system in 2005 for ''Crysis'', but paused development in 2007.<ref>{{cite web |url=http://www.thatvideogameblog.com/2009/04/02/crytek-was-way-ahead-of-onlive/ |title=Crytek was way ahead of OnLive |author=Sandberg, Adam |date=2 April 2009 |publisher=That VideoGame Blog |access-date=16 December 2013 |archive-date=5 June 2015 |archive-url=https://web.archive.org/web/20150605012739/http://www.thatvideogameblog.com/2009/04/02/crytek-was-way-ahead-of-onlive/ |url-status=live }}</ref><ref>{{cite web |url=http://news.softpedia.com/news/Crytek-Attempted-Cloud-Gaming-Way-Before-OnLive-110232.shtml |title=Crytek Attempted Cloud Gaming Way Before OnLive |author=Dobra, Andrei |date=27 April 2009 |publisher=[[Softpedia]] |access-date=16 December 2013 |archive-date=8 December 2015 |archive-url=https://web.archive.org/web/20151208235516/http://news.softpedia.com/news/Crytek-Attempted-Cloud-Gaming-Way-Before-OnLive-110232.shtml |url-status=live }}</ref> In April 2012, Crytek released the CryEngine 3.4 SDK which brought full DirectX 11 support to the CryEngine SDK.<ref>{{cite web |url=http://www.crytek.com/news/free-cryengine-3-sdk-34-available-83f5fe2d8779a3a429944ed17b55db42 |title=CryEngine 3.4 SDK, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. |publisher=Crytek |date=13 April 2012 |access-date=17 April 2012 |archive-date=20 April 2012 |archive-url=https://web.archive.org/web/20120420041707/http://www.crytek.com/news/free-cryengine-3-sdk-34-available-83f5fe2d8779a3a429944ed17b55db42 |url-status=live }}</ref> Crytek released ''Crysis 3'' in February 2013<ref name="February2013">{{cite web |url=http://pc.gamespy.com/pc/crysis-3/1226870p1.html |title=Crysis 3 Release Date Announced |publisher=[[GameSpy]] |access-date=3 November 2014 |archive-date=29 January 2013 |archive-url=https://web.archive.org/web/20130129122635/http://pc.gamespy.com/pc/crysis-3/1226870p1.html |url-status=dead }}</ref> and ''Ryse: Son of Rome'' in November 2013 as an [[Xbox One]] launch title.<ref name="November2013">{{cite web |url=http://news.xbox.com/2013/09/xbox-one-launch |title=Xbox One to Launch on 22 November 2013 in 13 Markets |date=22 November 2013 |publisher=[[Xbox]] |access-date=27 January 2015 |archive-date=1 February 2015 |archive-url=https://web.archive.org/web/20150201143738/http://news.xbox.com/2013/09/xbox-one-launch |url-status=live }}</ref> The PC version of ''Ryse'' was released in October 2014.<ref name="Ryse_PC_Release">{{cite magazine |url=http://www.pcgamer.com/ryse-pc-release-date-and-system-requirements-revealed/ |title=Ryse PC release date and system requirements revealed |magazine=[[PC Gamer]] |access-date=3 November 2014 |archive-date=3 November 2014 |archive-url=https://web.archive.org/web/20141103221205/http://www.pcgamer.com/ryse-pc-release-date-and-system-requirements-revealed/ |url-status=live }}</ref> On 17 January 2013, Crytek officially opened an office in Istanbul, Turkey.<ref>{{cite web |url=http://www.crytek.com/news/crytek-continues-to-expand-with-the-arrival-of-crytek-istanbul |title=Crytek |archive-url=https://web.archive.org/web/20150926040209/http://www.crytek.com/news/crytek-continues-to-expand-with-the-arrival-of-crytek-istanbul |archive-date=26 September 2015 |url-status=dead |access-date=25 September 2015 }}</ref> On 28 January 2013, Crytek opened a new studio, [[Crytek USA]], in Austin, Texas, consisting primarily of former [[Vigil Games]] employees.<ref name="vb-crytekusa">{{cite news |url=https://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ |title=How Crytek hired the ex-Vigil team (and formed a new studio) based on one meeting |work=VentureBeat |access-date=3 April 2013 |archive-date=7 March 2013 |archive-url=https://web.archive.org/web/20130307213707/http://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ |url-status=live }}</ref>
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