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Dave Taylor (game programmer)
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==After id== Taylor founded a small game company called [[Crack dot Com]] from 1996 to 1998. Crack dot Com released only one game, ''[[Abuse (video game)|Abuse]]'', a PC platform shooter. In a 1997 interview, he claimed that he wasn't particularly proud of ''Abuse'', and that "he set out to prove that a person could sell 50,000 copies of a so-so game."<ref>{{cite web |url=http://www.bizjournals.com/austin/stories/1997/04/28/focus2.html |title=Past Doom turns into glory for Crack dot Com game firm |last=Murphy |first=Shelby L. |date=April 27, 1997 |website=[[Austin Business Journal]] |access-date=October 24, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160624121136/http://www.bizjournals.com/austin/stories/1997/04/28/focus2.html |archive-date=June 24, 2016}}</ref> He then led the effort to build ''[[Golgotha (video game)|Golgotha]]'', a [[first-person shooter]] / [[real-time strategy]] hybrid,<ref>{{cite web |url=http://www.linuxgames.com/?dataloc=articles%2Fdave_taylor_interview |title=Dave D. Taylor interview about Crack.Com |website=LinuxGames |access-date=March 7, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20061018202647/http://www.linuxgames.com/?dataloc=articles%2Fdave_taylor_interview |archive-date=October 18, 2006}}</ref> but the company folded before its completion.<ref>{{cite web |url=https://www.ign.com/articles/1998/10/24/crack-dot-com-shuts-down |title=Crack dot com Shuts Down |date=October 23, 1998 |website=[[IGN]] |access-date=October 24, 2015}}</ref> Between 1998 and 2001 he worked for [[Transmeta]].<ref>{{cite web |url=http://www.talisman.org/~erlkonig/misc/ddt.shtml |title=Interviews - Dave Taylor, Transmeta |last=Hills |first=James |date=June 19, 1999 |website=GA-Source |access-date=March 7, 2017 |url-status=live |archive-url=https://web.archive.org/web/20160628135829/http://www.talisman.org/~erlkonig/misc/ddt.shtml |archive-date=June 28, 2016}}</ref> He was president of [[Carbon6]] from 2001 to 2002, there also working as lead designer and producer for the [[Game Boy Advance]] game ''[[Spy Kids Challenger]]''. Since 2002 he has been vice president of [[Naked Sky Entertainment]] and since 2003 also an advisor and freelance game designer.<ref>{{cite web |url=http://www.intuitive.com/blog/dave_taylor_on_sex_in_video_games_1.html |title=Dave Taylor on Sex in Video Games |last=Taylor |first=Dave |date=June 5, 2006 |website=Intuitive Systems |access-date=March 7, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20130529223747/http://www.intuitive.com/blog/dave_taylor_on_sex_in_video_games_1.html |archive-date=May 29, 2013}}</ref> He is also willing to act as a [[:Category:Linux game porters|Linux game porter]] for pay projects.<ref>{{cite web |url=http://linuxgamingnews.org/2009/11/04/gnulinux-game-porters-needed/ |title=GNU/Linux Game Porters Needed ! |last=Bardin |first=Maxim |date=November 4, 2009 |website=Linux Gaming News |access-date=January 23, 2010 |url-status=live |archive-url=https://web.archive.org/web/20101124221751/http://linuxgamingnews.org/2009/11/04/gnulinux-game-porters-needed/ |archive-date=November 24, 2010}}</ref> In 2009, he produced ''Abuse Classic''<ref>{{cite web |url=http://www.ign.com/games/abuse/iphone-61230 |title=Abuse - iPhone |website=IGN |access-date=March 7, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170309024052/http://www.ign.com/games/abuse/iphone-61230 |archive-date=March 9, 2017}}</ref> for the [[Apple iPhone]] and ''Beakiez'' for the PC.<ref>{{cite web |url=https://www.escapistmagazine.com/bigger-better-beakiez-busts-loose/ |title=Bigger, Better Beakiez Busts Loose |last=Chalk |first=Andy |date=June 22, 2010 |website=The Escapist |access-date=June 22, 2010}}</ref>
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