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==Production, visual and sound effects == ===Casting=== The role of Jha'dur was played by English actress [[Sarah Douglas (actress)|Sarah Douglas]] who is known for playing the Kryptonian villain [[Ursa (DC Comics)#Films|Ursa]] in the ''[[Superman in film|Superman]]'' film series, and Queen Taramis in ''[[Conan the Destroyer]]''. Douglas also played Pamela Lynch is the drama series ''[[Falcon Crest]]''. The character of Earth Senator Hidoshi, who appears three times in Season 1, was played by actor and singer-songwriter Aki Aleong. Ambassador Kalika of the Abbai race was played by [[Robyn Curtis]], who is known for portraying Lieutenant Saavik in ''[[Star Trek III: The Search for Spock]]'' and in ''[[Star Trek IV: The Voyage Home]]'', as well as performing in a number of stage productions and television series. Robyn Curtis had earlier appeared in the 1993 comedy film ''[[Hexed]]'', which had starred ''Babylon 5'' main cast member [[Claudia Christian]]. Ironically Christian and Curtis had no scenes together in either production. The role of Abbut was played by Californian actor Cosie Costa. ===Makeup=== The ''Babylon 5'' makeup department involved in this episode β consisting of Everett Burrell, Greg Funk, Mary Kay Morse, Ron Pipes and John Vulich β won the 1994 Emmy Award for Outstanding Individual Achievement in Makeup for a Series for episode 5 of the season, 'The Parliament of Dreams'<ref name="Emmys">{{cite web |url=https://www.emmys.com/shows/babylon-5 |title=Television Academy: Babylon 5: Awards & Nominations |date= |website=Television Academy |publisher=Academy of Television Arts & Sciences |access-date=2022-04-05 |url-status=live |archive-url=https://web.archive.org/web/20220409131022/https://www.emmys.com/shows/babylon-5 |archive-date=2022-04-09 }}</ref> ===Visual effects=== For its visual effects scenes, ''Babylon 5'' pioneered the use of [[computer-generated imagery]] (CGI) scenes β instead of using more expensive physical models β in a television series.<ref name="Britt">{{cite web |url=https://www.syfy.com/syfywire/5-things-babylon-5-did-that-changed-science-fiction-forever |title=5 Things that Babylon 5 did that changed science fiction forever. |last=Britt |first=Ryan |date=11 July 2019 |website=www.syfy.com |publisher=SYFY Media LLC. |access-date= |url-status=dead |archive-url=https://web.archive.org/web/20211009164702/https://www.syfy.com/syfywire/5-things-babylon-5-did-that-changed-science-fiction-forever |archive-date= 2021-10-09 |quote=And though this may seem shocking now, in the early and mid-'90s, CGI was not the default for sci-fi special effects. Most big sci-fi shows and movies (like ''Star Trek'') all still used physical models, which are notoriously more expensive. But all of ''Babylon 5'''s spaceships and space stations were made in a computer.}}</ref> This also enabled motion effects which are difficult to create using models, such as the rotation of fighter craft along multiple axes, or the rotation and banking of a virtual camera.<ref name="Thornton18">{{cite web |url=http://b5scrolls.com/#Screen1_01_18 |title=Interviews: Ron Thornton |date=2016 |website=B5 Scrolls |publisher=Tom Smith |access-date= }}</ref> The visual effects were created by [[Foundation Imaging]] using 24 Commodore [[Amiga 2000]] computers with [[LightWave 3D]] software and [[Video Toaster]] cards, 16 of which were dedicated to rending each individual frame of CGI, with each frame taking on average 45 minutes to render. In-house resource management software managed the workload of the Amiga computers to ensure that no machine was left idle during the image rendering process.<ref name="GenerationAmiga">{{cite web |url=http://www.generationamiga.com/2020/08/30/how-24-commodore-amiga-2000s-created-babylon-5/ |title=How 24 Commodore Amiga 2000s created Babylon 5|last= |first= |date=30 August 2020 |website=GenerationAmiga.com |publisher=GenerationAmiga |access-date= |url-status=live |archive-url=https://web.archive.org/web/20200922144309/http://www.generationamiga.com/2020/08/30/how-24-commodore-amiga-2000s-created-babylon-5/ |archive-date=2020-09-22 }}</ref> Visual effects team leader [[Ron Thornton (visual effects designer)|Ron Thornton]], who worked on both ''Babylon 5'' and ''Star Trek'' episodes during his career, wrote that the ''Babylon 5'' visual effects budgets were around one tenth of the corresponding ''Star Trek'' budgets, but that ''Babylon 5'' effects were "much more fun to do."<ref name="Thornton-2_06_9">{{cite web |url=http://b5scrolls.com/#Screen2_06_9 |title=Ishka Battle Globe |date=2019 |website=B5 Scrolls |publisher=Tom Smith |access-date=2024-01-08 |quote=Joe originally wanted the ship to be a Ball but I was afraid of it looking a bit like a mini Death Star. He was OK with the concept of the sphere still being used but reduced in size so it became the power source in the centre. It was also designed so I could make it quickly. Remembering that some of these ships had to be done in a day or less! The B5 budgets were about 1/10th of the Star Trek ones. (But MUCH more fun to do).}}</ref> The design for the Drazi Sunhawk warship, was created by Thornton. Thornton had created physical models for the BBC series ''[[Blake's 7]]'' in the early 1980s, and based the Sunhawk design on Blake's ship, ''Liberator''. Thornton had for many years wanted to create an updated and more streamlined version of ''Liberator'', indicating, "When they did a reimagining of the ''Enterprise'' [for ''Star Trek: The Motion Picture''] β streamlining and generally making it look sexier β it got me thinking about what the Liberator would look like if you did that."<ref name="Helm">{{cite web |url=https://www.scorpioattack.com/single-post/2016/11/29/OBITUARY-RON-THORNTON |title=Obituary: Ron Thornton |first=Jonathan |last= Helm |date=29 November 2016 |website=Scorpio Attack! The Blake's 7 Fanzine |publisher=Scorpio Attack |access-date=23 September 2022 |url-status=live |archive-url=https://web.archive.org/web/20210125112907/https://www.scorpioattack.com/single-post/2016/11/29/obituary-ron-thornton |archive-date=2021-01-25 |quote=I'd always liked the Liberator (hated by all at the BBC) and the Drazi Sunhawk was my attempt to update it{{spaces}}... When they did a reimagining of the Enterprise [for Star Trek: The Motion Picture] β streamlining and generally making it look sexier β it got me thinking about what the Liberator would look like if you did that. Though I did only have two days to design and build it. }}</ref> The saucer-shaped alien ships, which emerge from Babylon 5's jump gate and threaten to fire on the station, were also designed by Thornton, containing animated rotating sections, with oversized guns added "for a giggle". Thornton indicated that his design philosophy he always tried to follow was "good physics with a pinch of artistic license."<ref name="jmsnews18595">{{cite web |url=http://jmsnews.com/messages/message?id=18595 |title=On the ships...when Ron was pulling... |last=Straczynski |first=Joe |date=28 April 1994 |website=JMSNews |publisher=J. Michael Straczynski |access-date=2024-01-08 |quote=On the ships{{spaces}}... when Ron was pulling together the ships for that episode, we talked about it on the phone for a while, and I have to take the rap for the saucers{{spaces}}... which I still think are cool. I said, in essence, why the hell not? Ron thought it was a great idea, and went and made it real. I think if we ever see this kind of ship again, it'll need some more work, a little more weight and substance, some more detail, but they're okay. |url-status=live |archive-url=https://web.archive.org/web/20240108062312/http://www.jmsnews.com/Messages/Message/18595 |archive-date=2024-01-08 }}</ref> <ref name="Thornton-2_06_8">{{cite web |url=http://b5scrolls.com/Screen2_06_8.htm |title=Vree (Xorr) Destroyer |date=2019 |website=B5 Scrolls |publisher=Tom Smith |access-date=2024-01-08 |quote=This saucer is another one I designed and built, the rotating parts were animated sections of the model not just animated textures. I've always had a design philosophy that I try to stick to which is β good physics with a pinch of artistic license, :) like the oversized guns being added for a bit of a giggle. |url-status=live |archive-url=https://web.archive.org/web/20240108062011/http://b5scrolls.com/Screen2_06_8.htm |archive-date=2024-01-08 }}</ref> Straczynski wrote that he thought the saucers were "cool", but that they needed a little more weight and substance, with some more detail.<ref name=jmsnews18595 /> The Ishka ship with the globe-shaped power source in the center was also created by Thornton, who wrote that Straczynski had originally wanted the it to be ball-shaped. Thornton was afraid that it would look "a bit like a mini Death Star", but reduced the sphere in size to become a central power source. Thornton also designed the ship so that he could make it quickly, as some of the ships had to be designed in one day or less.<ref name="Thornton-2_06_9" /> ===Sound=== Music for the title sequence and the episode was provided by the series' composer, [[Christopher Franke]]. Franke developed themes for each of the main characters, the station, for space in general, and for the alien races, endeavoring to carry a sense of the character of each race.<ref name="jmsnews19832">{{cite web |url=http://jmsnews.com/messages/message?id=19832 |title=Next up is "Survivors." |last=Straczynski |first=J. Michael |date=11 October 1993 |website=JMSNews |publisher=J. Michael Straczynski |access-date= |url-status=live |archive-url=https://web.archive.org/web/20220406215046/http://jmsnews.com/messages/message?id=19832 |archive-date=2022-04-06 }}</ref> The voice of the Vorlon ambassador Kosh was also designed by Franke,<ref name="jmsnews19257">{{cite web |url=http://jmsnews.com/messages/message?id=19257 |title=Questions about Kosh for JMS |last=Straczynski |first=J. Michael |date=11 October 1993 |website=JMSNews |publisher=J. Michael Straczynski |access-date= |quote= |url-status=live |archive-url=https://web.archive.org/web/20220415060023/http://jmsnews.com/messages/message?id=19257 |archive-date=2022-04-15 }}</ref> with the character voiced by [[Ardwight Chamberlain]].
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