Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Dirichlet distribution
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Support=== The [[support (mathematics)|support]] of the Dirichlet distribution is the set of {{mvar|K}}-dimensional vectors {{math|'''x'''}} whose entries are real numbers in the interval [0,1] such that <math>\|\boldsymbol x\|_1 = 1</math>, i.e. the sum of the coordinates is equal to 1. These can be viewed as the probabilities of a {{mvar|K}}-way [[categorical distribution|categorical]] event. Another way to express this is that the domain of the Dirichlet distribution is itself a set of [[probability distribution]]s, specifically the set of {{mvar|K}}-dimensional [[discrete distribution]]s. The technical term for the set of points in the support of a {{mvar|K}}-dimensional Dirichlet distribution is the [[open set|open]] [[standard simplex|standard {{math|(''K'' β 1)}}-simplex]],<ref name=FKG>{{cite web |url=https://www.ee.washington.edu/techsite/papers/documents/UWEETR-2010-0006.pdf |title=Introduction to the Dirichlet Distribution and Related Processes |year=2010 |author1=Bela A. Frigyik |author2=Amol Kapila |author3=Maya R. Gupta |access-date= |format=Technical Report UWEETR-2010-006 |publisher=University of Washington Department of Electrical Engineering |archive-url=https://web.archive.org/web/20150219021331/https://www.ee.washington.edu/techsite/papers/documents/UWEETR-2010-0006.pdf |archive-date=2015-02-19 |url-status=dead }}</ref> which is a generalization of a [[triangle]], embedded in the next-higher dimension. For example, with {{math|1=''K'' = 3}}, the support is an [[equilateral triangle]] embedded in a downward-angle fashion in three-dimensional space, with vertices at (1,0,0), (0,1,0) and (0,0,1), i.e. touching each of the coordinate axes at a point 1 unit away from the origin.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)