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=== Development and themes === ''Doraemon'' is written and illustrated by [[Fujiko Fujio|Fujiko F. Fujio]], the pen name of Japanese [[manga artist]] Hiroshi Fujimoto.<ref>{{Cite web|last=IGN Staff|date=1996-10-01|title=Doraemon Creator Dies|url=https://www.ign.com/articles/1996/10/02/doraemon-creator-dies|url-status=live|archive-url=https://web.archive.org/web/20130618112937/https://www.ign.com/articles/1996/10/02/doraemon-creator-dies|archive-date=2013-06-18|access-date=2021-05-25|website=[[IGN]]}}</ref><ref name="Schilling 2004" /><ref name="Doraworld">{{Cite web|title=藤子・F・不二雄(ふじこエフふじお)|trans-title=Fujiko F. Fujio|url=http://dora-world.com/profile/|url-status=live|archive-url=https://web.archive.org/web/20121222052637/http://dora-world.com/profile/|archive-date=2012-12-22|access-date=2013-06-04|website=Doraemon Channel|language=ja}}</ref> According to Fujio, it was originally conceived following a series of three events: when searching for ideas for a new manga, he wished a machine existed that would come up with ideas for him, he tripped over his daughter's toy, and heard cats fighting in his neighborhood.<ref name="Min Chew-2014">{{Cite web|last=Min Chew|first=Hui|date=December 23, 2014|title=Why Doraemon is blue and 4 other things you might not have known about the cat robot|url=https://www.straitstimes.com/lifestyle/why-doraemon-is-blue-and-4-other-things-you-might-not-have-known-about-the-cat-robot|url-status=live|archive-url=https://web.archive.org/web/20150705235759/http://www.straitstimes.com/lifestyle/why-doraemon-is-blue-and-4-other-things-you-might-not-have-known-about-the-cat-robot|archive-date=July 5, 2015|access-date=January 18, 2021|website=[[The Straits Times]]}}</ref> To set up the plot and characters, he used some elements from his earlier manga series, ''[[Obake no Q-Tarō]]'', which involve an {{Transliteration|ja|[[obake]]}} living with humans, with a similar formula.<ref name="Schodt 1999">{{Harvnb|Schodt|1999|p=218}}</ref> Fujio said that the idea for ''Doraemon'' came after "an accumulation of trial and error", during which he finally found the most suitable style of manga to him.<ref>{{Harvnb|Schodt|1999|pp=217–218}}</ref> Initially, the series achieved little success as {{Transliteration|ja|[[gekiga]]}} was well known at the time, and only became a hit after its adaptation into an anime TV series and multiple feature films.<ref name="Schodt 1999"/> ''Doraemon'' is mainly aimed at children, so Fujio chose to create the character with a simple graphic style, based on shapes such as circles and ellipses.<ref>{{Harvnb|Pelliteri|2008|p=200}}</ref> He used the same sequences of cartoons with regularity and continuity to enhance the reader's ease of understanding. In addition, blue, a characteristic color of Doraemon, was chosen as the main color in magazine publications, which used to have a yellow cover and red title.<ref name="Fujio-1999" /> Set in [[Tokyo]], the manga reflected parts of Japan's society, such as the class system and the "ideal" of Japanese childhood.<ref name="Shiraishi 1997" /><ref>{{Harvnb|Schilling|2004|p=42}}</ref> Problems, if occur, were resolved in a way so as not to rely on violence and eroticism,<ref>{{Harvnb|Schodt|1999|p=219}}</ref> and the stories were integrated with the concept of environmentalism.<ref>{{Cite web|last=Izawa|first=Eri|date=2000|title=Environmentalism in Manga and Anime|url=http://www.mit.edu/~rei/manga-environmental.html|url-status=live|archive-url=https://web.archive.org/web/20010526162937/http://www.mit.edu/~rei/manga-environmental.html|archive-date=2001-05-26|access-date=2021-05-25|website=[[MIT]]}}</ref> The manga also insisted on the ethical values of integrity, perseverance, courage, family and respect.<ref>{{Cite web|last=Arico|first=Giacomo|date=2014-11-05|title=Ambientalista e di sani valori: arriva al cinema Doraemon, il gatto robot creato da Fujio nel 1969|trans-title=Environmentalist and of healthy values: Doraemon, the robot cat created by Fujio in 1969, arrives at the cinema|url=http://www.cameralook.it/web/ambientalista-e-di-sani-valori-arriva-al-cinema-doraemon-il-gatto-robot-creato-da-fujio-nel-1969/|url-status=live|archive-url=https://web.archive.org/web/20141110031000/http://www.cameralook.it/web/ambientalista-e-di-sani-valori-arriva-al-cinema-doraemon-il-gatto-robot-creato-da-fujio-nel-1969/|archive-date=2014-11-10|access-date=2022-01-13|website=Cameralook.it|language=it}}</ref> In order to underline the crucial role of the young generation in society, the manga's creator chose to have the act carried out in a "children's domain" where young people can live with happiness, freedom and power without adult's interference.<ref name="Shiraishi 2000-2">{{Harvnb|Shiraishi|2000|pp=292–293}}</ref> As Saya S. Shiraishi noted, the existence of the "domain" helped ''Doraemon'' to have a strong appeal in various Asian countries.<ref name="Shiraishi 2000-2"/> During ''Doraemon''<nowiki/>'s development, Fujio did not express a change in characters; he said, "When a manga hero become a success, the manga suddenly stops being interesting. So the hero has to be like the stripes on a [[barber pole]]; he seems to keep moving upward, but actually he stays in the same place."<ref>{{Harvnb|Schilling|2004|pp=42–43}}</ref> According to Zensho Ito, Fujio's former student, the "length" of time in the universe is one of the ideas that inspired Fujio to make ''Doraemon''.<ref>{{Cite web|last=An Nhiên|date=2007-08-29|title="Độ dài thời gian của vũ trụ" là yếu tố cơ bản để nhà văn Fujiko F Fujio sáng tác nên bộ truyện Đôrêmon?|trans-title="The length of time of the universe" is the basic factor for writer Fujiko F Fujio to create the Doraemon series?|url=http://www.nxbkimdong.com.vn/?page=newsview&id=10943&cid=22|url-status=dead|archive-url=https://web.archive.org/web/20071224012316/http://www.nxbkimdong.com.vn/?page=newsview&id=10943&cid=22|archive-date=2007-12-24|access-date=2021-06-01|publisher=[[Kim Đồng Publishing House]]|language=vi}}</ref> Frequently displayed in its stories is Nobita's desire to control time, and there exist [[time machine|time-control gadgets]] that he uses to satisfy that desire, particularly the "Time Machine", which lies in his desk drawer.<ref>{{Harvnb|Peters|2002|pp=104–105}}</ref> Unlike Western works on science fiction, the manga did not explain the theory nor the applied technology behind these tools, but instead focusing on how the characters exploit their advantages, making it more children-friendly.<ref>{{Harvnb|Peters|2002|pp=105–107, 109}}</ref>
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