Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Double push
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Advantages== The principal advantage of the double push is that it allows skaters to generate propulsive force during a part of the stroke cycle which was previously wasted. In the glide phase of the classic stroke, friction from road, atmosphere and bearings tends to slow skaters down, yet the deep knee flexion during this part of the cycle fatigues the muscles. Using DP, skaters can do useful work in this time instead. This is beneficial to their muscles and also helps keep speed more nearly constant instead of surging ahead and then slowing down repeatedly. The DP extends the effective stroke length. One of the best ways to go faster is to push further in each stroke, but whereas traditionally this requires sitting lower (restricting blood flow and increasing lactic acid production in the muscles), in DP the same leg at a higher bend angle can achieve a longer effective stroke by pushing both inward and outwards.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)