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Duck Hunt
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==Development== [[File:Nintendo-Entertainment-System-NES-Zapper-Gray-R.jpg|thumb|''Duck Hunt'' requires the [[NES Zapper]] and a [[Cathode-ray tube|CRT]] TV.<ref name="howtogeek.com"/>]] ''Duck Hunt'' was inspired by a 1976 electronic toy version titled ''Beam Gun: Duck Hunt'', part of the ''Beam Gun'' series, designed by [[Gunpei Yokoi]] and [[Masayuki Uemura]] for Nintendo.<ref name="wired">{{cite web|url=https://www.wired.com/gamelife/2007/02/video_1976_duck/|title=Video: 1976 Duck Hunt|last=Kohler|first=Chris|date=February 27, 2007|work=[[Wired (website)|Wired]]|publisher=[[Condé Nast]]|access-date=January 23, 2014}}</ref> [[Nintendo Research & Development 1]] developed both the [[NES Zapper]] and the NES version of ''Duck Hunt''. The game was supervised by Takehiro Izushi,<ref>{{cite web |url=http://www.n-sider.com/contentview.php?contentid=225&page=2 |title=Pioneers of the Renaissance |access-date=December 11, 2006 |publisher=N-Sider |archive-date=February 2, 2009 |archive-url=https://web.archive.org/web/20090202170145/http://www.n-sider.com/contentview.php?contentid=225&page=2 |url-status=dead}}</ref> and was produced by Gunpei Yokoi. The [[video game music|music]] was composed by [[Hirokazu Tanaka]], who did music for several other Nintendo games at the time.<ref name="composer">{{cite web |url=http://www.hirokazutanaka.com/discography/ |archive-url=https://web.archive.org/web/20110613134020/http://www.hirokazutanaka.com/discography/ |title=Discography |work=Sporadic Vacuum |publisher=Tanaka, Hirokazu |access-date=June 1, 2011 |archive-date=June 13, 2011 |url-status=live}}</ref> The music was represented in the classic games medley on the [[Video Games Live]] concert tour.<ref>{{cite web |url=http://www.videogameslive.com/index.php?story=57 |title= The Ground Breaking Video Games Live Hits UK Shores|access-date=December 12, 2006|publisher=[[Video Games Live]]}}</ref> Designer [[Hiroji Kiyotake]] created the [[video game graphics|graphics]] and characters.<ref>{{cite web |url=http://www.metroid-database.com/m1/fds-interview-p1.php |title=We Were Drawing Pixel Art With A Famicom Controller |work=Famicom Disk System: The More You Play It, the More You'll Want to Play! [Disk 1] |access-date=November 22, 2012 |publisher=Metroid Database |archive-url=https://web.archive.org/web/20120725101455/http://www.metroid-database.com/m1/fds-interview-p1.php |archive-date=July 25, 2012 |url-status=usurped}}</ref><ref name=BeforeYouDie/>{{rp|47}}
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