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EverQuest II
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===Audio=== A small number of NPCs use actual voices. The actors used for these parts included [[Hollywood (film industry)|Hollywood]] stars such as [[Heather Graham]] (as Queen Antonia Bayle), [[Christopher Lee]] (as Overlord Lucan D'Lere) and [[Minnie Driver]] (as 'Dancer'). [[Wil Wheaton]], [[Dwight Schultz]], [[Richard Horvitz]], [[Alan Dale]] and [[Danica McKellar]] are also part of the cast. According to SOE, in October 2004, ''EverQuest II'' featured 130 hours of spoken dialog recorded by 266 voice actors.<ref>{{cite web |url=https://www.imdb.com/title/tt0428505/fullcredits?ref_=ttfc_ql_1 |title = EverQuest II (Video Game 2004) - Full Cast & Crew - IMDb|website = [[IMDb]]}}</ref> More dialog has been added since release as part of regular game updates. In September 2005, ''[[EverQuest II: Desert of Flames]]'' added player voice emotes. It also features voice actors [[Peter Renaday]], [[Colleen O'Shaughnessey]], and [[Nick Jameson]]. The music for the game, over ninety minutes' worth, was composed by [[Emmy]]-award-winning composer [[Laura Karpman]] and recorded by the FILMharmonic Orchestra Prague under her direction. Karpman said that every place has a theme, its own separate, unique feeling - from a quasi-African savanna to a Babylonian city. Their goal was to bring a cinematic feel in the music. Purchasers of the ''EverQuest II'' Collector's Edition received a soundtrack CD as part of the package. The expansions, ''Echoes of Faydwer'' and ''Rise of Kunark'', included many themes from the corresponding zones in the original ''EverQuest'', arranged by [[Inon Zur]]. With the ''Rise of Kunark'' expansion came a major update to the combat music. A new system was added with 14 contextual combat themes. The strength of the enemy or enemies and tide of the battle determine the tone of the combat music. The previous combat music consisted of just a few linear pieces.
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