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===Level-based progression=== {{distinguish|Level (video games)}} In many role-playing games, such as games derived from ''[[Dungeons & Dragons]]'' (''D&D''), an accumulation of a sufficient number of experience points (XP) increases a character's "level", a number that represents a character's overall skill and experience. To "level" or "level up" means to gain enough XP to reach the next level. By gaining a level, a character's abilities or stats increase, making the character stronger and able to accomplish more difficult tasks, such as safely battling stronger enemies, gaining access to more powerful spells or combat techniques, or resolving more difficult social challenges. Typically, levels are associated with a [[character class]], and many systems allow combinations of classes, allowing a player to customize how their character develops. Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience. For example, ''D&D'' 3rd Edition bases the creation of [[magic (paranormal)|magical]] items around a system of experience expenditure (known as ''burning xp''). The [[d20 System]] introduced the concept of [[Prestige class (Dungeons & Dragons)|prestige class]]es, sets of mechanics, character developments, and requirements that can be leveled up. Some games have a level cap, or a limit of levels available. For example, in the online game ''[[RuneScape]]'', no player can exceed level 120, which requires 104,273,167 experience points to gain, nor can any single skill gain more than 200 million experience points. Some games have a dynamic level cap, where the level cap changes over time depending upon the level of the average player.
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