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Extracurricular activity
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==Extracurricular Management Systems== An '''Extracurricular Management System (EMS)''' is a [[management information system]] for education establishments to manage extracurricular data and processes. The primary function of an EMS is to handle administrative tasks associated with the operation of an extracurricular program so that staff can focus on delivering great extracurricular activities and outcomes for students. Automating the basic [[Academic administration|administration tasks]] associated with extracurricular management saves educational institutions money and time, while also improving control and visibility.<ref>{{Cite web|url=https://info.sydcon.com/blog/11-benefits-of-automating-manual-processes|title=11 Benefits of Automating Manual Processes|last=Devitt|first=Dave|date=November 21, 2017|website=Sydcon}}</ref> Extracurricular activities form an important part of the student experience, so managing them accurately and efficiently is of paramount importance in achieving positive outcomes for students.<ref>{{Cite journal|last1=Darling|first1=Nancy|last2=Caldwell|first2=Linda|last3=Smith|first3=Robert|s2cid=33133694|date=2005|title=Participation in School-Based Extracurricular Activities and Adolescent Adjustment|journal=Journal of Leisure Research|volume=37|issue=1 |pages=51β76|doi=10.1080/00222216.2005.11950040|bibcode=2005JLeiR..37...51D }}</ref> === Key responsibilities === * Managing the extracurricular calendar * Reporting on student outcomes in extracurricular activities * Managing extracurricular staff * Collecting, reporting and visualising extracurricular data in real-time * Facilitating two-way integration with the [[Student information system|Student Information System]] * Being highly accessible via [[mobile device]]s * Communicating personalised extracurricular information to students and parents An EMS is not responsible for academic or classroom processes, including student class timetables.
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