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=== Post-mortems === [[Postmortem documentation|Project post-mortems]], articles in which developers recount the successful and unsuccessful elements of a specific game's development, provide direct insight in all aspects of game design and educate other developers on various risks and important tips. Many post-mortems have been published, ranging from independent games such as ''Okabu'' and ''[[The Path (video game)|The Path]]'' to major studio projects such as ''[[Ōkamiden]]'' and ''[[BioShock]]''. There are currently over 150 collected post-mortems dating back as far as 1997.<ref>{{cite web|title=Postmortem|access-date=June 17, 2018|url=https://www.gamedeveloper.com/programming/postmortem|publisher=Gamasutra|archive-date=June 17, 2018|archive-url=https://web.archive.org/web/20180617115812/https://www.gamasutra.com/features/postmortem/?page=1|url-status=live}}</ref> There have been unusual post-mortem articles published, including "A Story of GameLayers, Inc." that reveals the tumultuous development and eventual cancellation of a [[Firefox]] toolbar-based [[MMORPG]],<ref>{{cite web|url=https://www.gamedeveloper.com/business/a-story-of-gamelayers-inc-|title=A Story of GameLayers, Inc.|date=November 10, 2011 |access-date=June 17, 2018|publisher=Gamasutra|archive-date=June 17, 2018|archive-url=https://web.archive.org/web/20180617065852/https://www.gamasutra.com/view/feature/134902/a_story_of_gamelayers_inc.php|url-status=live}}</ref> and "What Went Wrong? Learning from Past Post-Mortems" that details the most common mistakes that developers make as admitted in the articles.<ref>{{cite news|url=https://www.gamedeveloper.com/business/what-went-wrong-learning-from-past-postmortems|title=What Went Wrong? Learning From Past Postmortems|work=gamedeveloper.com|date=April 22, 2009|access-date=June 17, 2018|archive-date=June 17, 2018|archive-url=https://web.archive.org/web/20180617092859/https://www.gamasutra.com/view/news/114261/Feature_What_Went_Wrong_Learning_From_Past_Postmortems.php|url-status=live}}</ref>
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