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Game classification
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== Classification by cause of uncertainty == [[File:Causes of uncertainty.svg|thumb|upright=1.2|Causes of uncertainty in a game]] Games can be categorized by the source of uncertainty which confront the players:<ref>{{Cite book |last=Bewersdorff |first=JΓΆrg |url=http://www.galois-theorie.de/pdf/luck-logic-white-lies.pdf#page=11 |title=Luck, Logic, and White Lies: The Mathematics of Games |publisher=AK Peters |year=2004 |isbn=1-56881-210-8 |page=xi}}</ref><ref>{{Cite journal |last=Kastner |first=Hugo |date=January 2014 |title=100 Highlight among games |url=http://www.spielemuseum.at/WIN/75pdf9/win460e.pdf#page=36 |format=PDF |journal=WIN the Games Journal |volume=38 |issue=460 |pages=36β37 |issn=0257-361X}}</ref> * [[probability|Chance]] * [[Combinatorics]] (a large number of sequences of moves) * Different states of [[information set (game theory)|information]] among the players (each player knows only his own cards) Based on these three causes, three classes of games arise: * [[combinatorial game theory|Combinatorial games]] * [[bluff (poker)#Bluffing in other games|Games of bluffing]] and [[Strategy (game theory)|strategy]] * [[Games of chance]]
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