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===''Borderlands'' and studio expansion (2009–2015)=== Work on a new intellectual property, ''[[Borderlands (video game)|Borderlands]]'', began around 2005 and was first announced in 2007.<ref name="gamespot art shift">{{cite web|url=http://www.gamespot.com/articles/behind-borderlands-11th-hour-style-change/1100-6253257/|title=Behind Borderlands' 11th-hour style change|author=Tor Thorsen|website=GameSpot|access-date=October 13, 2014|archive-url=https://web.archive.org/web/20141008153551/http://www.gamespot.com/articles/behind-borderlands-11th-hour-style-change/1100-6253257/|archive-date=October 8, 2014|url-status=live}}</ref><ref name="kotaku blands announce"/> Pitchford likened the game as a combination of [[computer role-playing games]] such as ''[[Diablo (video game)|Diablo]]'' and ''[[NetHack]]'', and first-person shooters like ''Duke Nukem''.<ref name="glixel">{{cite web | url = http://www.glixel.com/interviews/randy-pitchford-on-switch-overwatch-and-being-fearless-w462836 | title = Gearbox Software's Randy Pitchford Talks Nintendo Switch, 'Overwatch' and Being Fearless | first = Matthew | last = Walden | date = January 25, 2017 | access-date = January 25, 2017 | website = [[Glixel]] | archive-url = https://web.archive.org/web/20170125214649/http://www.glixel.com/interviews/randy-pitchford-on-switch-overwatch-and-being-fearless-w462836 | archive-date = January 25, 2017 | url-status = live | df = mdy-all}}</ref> Defining features of ''Borderlands'' was its outlined graphical style and its procedurally-generated loot system that was capable of generating millions of different guns and other gear items.<ref>{{cite web|url=http://multiplayerblog.mtv.com/2009/07/28/borderlands-has-3166880-different-weapons|title='Borderlands' Has 3,166,880 Different Weapons|last=Fruhstick|first=Russ|date=July 28, 2009|publisher=MTV Multiplayer|access-date=August 4, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090731095451/http://multiplayerblog.mtv.com/2009/07/28/borderlands-has-3166880-different-weapons|archive-date=July 31, 2009}}</ref> ''Borderlands'' was released in October 2009, published by [[2K (company)|2K]], a subsidiary of [[Take-Two Interactive]]. By August 2011, had sold over 4.5 million copies, making it a critical success for Gearbox and allowing them to expand the studio and budgets for subsequent games.<ref>{{cite web|url=http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter |title=Take-Two sales sink 12% in June quarter |last1=Magrino |first1=Tom |last2=Makuch |first2=Eddie |date=August 8, 2011 |website=[[GameSpot]] |publisher=[[CBS Interactive|CBS Interactive Inc.]] |access-date=August 10, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110920141214/http://www.gamespot.com/news/6327818/take-two-sales-sink-12-in-june-quarter |archive-date=September 20, 2011}}</ref><ref>{{cite web | url = https://www.eurogamer.net/articles/2012-09-11-how-gearbox-broke-the-bank-for-borderlands-2 | title = How Gearbox broke the bank for Borderlands 2 | first = Wesley | last = Yin-Poole | date = September 14, 2012 | accessdate = June 17, 2021 | website = [[Eurogamer]] | archive-date = July 20, 2019 | archive-url = https://web.archive.org/web/20190720103238/https://www.eurogamer.net/articles/2012-09-11-how-gearbox-broke-the-bank-for-borderlands-2 | url-status = live }}</ref> Subsequently, Gearbox developed two additional games in the [[Borderlands (series)|video game series]], ''[[Borderlands 2]]'' (2012) and ''[[Borderlands 3]]'' (2019), as well as the spin-off title ''[[Tiny Tina's Wonderlands]]'' (2022), and the series has spawn additional games from other studios under 2K/Take-Two or through license, including ''[[Borderlands: The Pre-Sequel]]'' by [[2K Australia]], and ''[[Tales from the Borderlands]]'' from [[Telltale Games]]. Gearbox and Take-Two have also partnered with [[Lionsgate]] to develop a live-action [[Borderlands (film)|''Borderlands'' film]], which was released on August 9, 2024. In July 2013, Gearbox announced plans to rerelease ''[[Homeworld]]'' and ''[[Homeworld 2]]'' in high definition for modern PC platforms, in addition to making it available through [[Digital distribution|digital distributors]].<ref>{{cite web |last=Pitcher |first=Jenna |url=http://www.polygon.com/2013/7/20/4540132/gearbox-releasing-remakes-of-homeworld-and-homeworld-2-for-windows-pc |title=Gearbox releasing remakes of Homeworld and Homeworld 2 for Windows PC |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=July 20, 2013 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160712064056/http://www.polygon.com/2013/7/20/4540132/gearbox-releasing-remakes-of-homeworld-and-homeworld-2-for-windows-pc |archive-date=July 12, 2016}}.</ref> In July 2014, Randy Pitchford formally contested the ''[[Aliens: Colonial Marines]]'' class action lawsuit stating the game had cost them millions of their own money and the advertising was solely the fault of the publisher.<ref>{{cite web |url=http://www.pcgamer.com/gearbox-seeks-removal-from-aliens-colonial-marines-class-action-lawsuit/ |title=Gearbox seeks removal from Aliens: Colonial Marines class action lawsuit |first=Andy |last=Chalk |website=[[PC Gamer]] |date=July 31, 2014 |access-date=June 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150715225251/http://www.pcgamer.com/gearbox-seeks-removal-from-aliens-colonial-marines-class-action-lawsuit/ |archive-date=July 15, 2015}}</ref> In December 2015, Gearbox opened a second development studio in [[Quebec City|Quebec City, Canada]].<ref>{{cite web |last=Sarkar |first=Samit |url=http://www.polygon.com/2015/12/11/9893502/gearbox-studio-quebec-city-canada |title=Gearbox opens new studio in Quebec City |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=December 11, 2015 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160808152409/http://www.polygon.com/2015/12/11/9893502/gearbox-studio-quebec-city-canada |archive-date=August 8, 2016}}</ref> The studio is run by Sebastien Caisse and former [[Activision]] art director Pierre-Andre Dery. The team consists of over 100 members and is contributing to the development of original AAA titles.<ref>{{cite web |last=Therrien |first=Yves |title=Nouveau studio de jeux vidéos à Québec: 100 emplois créés(In French) |work=La Presse |url=http://www.lapresse.ca/le-soleil/affaires/techno/201512/11/01-4930195-nouveau-studio-de-jeux-videos-a-quebec-100-emplois-crees.php |publisher=[[La Presse (Canadian newspaper)|La Presse]] |date=December 11, 2015 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160206214441/http://www.lapresse.ca/le-soleil/affaires/techno/201512/11/01-4930195-nouveau-studio-de-jeux-videos-a-quebec-100-emplois-crees.php |archive-date=February 6, 2016}}</ref>
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