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Geneforge
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==Gameplay== The games are played in a 45Β° [[axonometric projection|axonometric]] view. "Real-time" adventure mode switches to a [[Turn-based game|turn-based]] combat, reminiscent of classic RPGs such as ''[[Ultima VI]]''. The lands are split up into small areas, which can be traveled through using a world map. Once a certain objective has been completed in an area, it can be skipped through on the world map, allowing the player's party to move very quickly throughout the land. ===Combat=== During combat mode, each character gets a certain number of [[action points]], which are spent moving, attacking, casting spells, and using items. Unless enhanced or affected, the player and their allies in the Party Roster will start with 8 [[action points]]. The characters may attack with melee weapons, such as fists and blades, ranged weapons, such as thorn batons, wands, javelins, crystals, or [[Magic (gaming)|magic]] spells. The chance of hitting an enemy is influenced by the character's attributes, such as strength, dexterity, or intelligence as well as the character's relative weapon or magic skills. Equipment plays a significant part in a character's performance. The quality of equipment determines the damage dealt and received by the character. The player can use magically enhanced spores, pods, and rods to heal and strengthen themselves and their allies. Creations, unable to equip or use items, are made before combat and can be used as powerful tools against the enemies. There are three main classes of creations - Magical, who specialize in magical projectiles; Battle, who specialize in close combat; and Fire, who use a mix of projectiles and melee. ===Character classes=== The ''Geneforge'' series is known for its versatile skill development, demanding many strategic decisions from the player. At the beginning of the game, the player chooses what class of Shaper to play. When the player gains a level, they gain several skill points, which can be spent on improving the character's abilities. Depending on the strengths and weaknesses of each type of player (Shaper, Guardian, and Agent), the skills have varying costs. The class's skills are generally exaggerated as the character levels up. {|class="wikitable" |- !colspan="4" style="background: #00a86b;" |{{center|'''Geneforge 1-3'''}} |- !Type !! Combat Skills !! Magic Skills !! Shaping Skills |- |Shaper (Lifecrafter in Geneforge 4) |Weak |Moderate |Strong |- |Guardian (Warrior in Geneforge 4) |Strong |Weak |Moderate |- |Agent (Infiltrator in Geneforge 4) |Moderate |Strong |Weak |- !colspan="4" style="background: #00a86b;" |{{center|'''Geneforge 4'''}} |- !Type !! Combat Skills !! Magic Skills !! Shaping Skills |- |Shock Trooper |Moderate |Weak |Strong |- |Servile |Strong |Moderate |Weak |- !colspan="4" style="background: #00a86b;" |{{center|'''Geneforge 5'''}} |- !Type !! Combat Skills !! Magic Skills !! Shaping Skills |- |Sorceress |Weak |Strong |Moderate |}
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