Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Geometric primitive
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== In 3D modelling == In CAD software or [[3D modelling]], the interface may present the user with the ability to create primitives which may be further modified by edits.<ref>{{cite web|title=3d studio primitives|url=https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-66152BDE-BA64-423F-8472-C1F0EB409E16-htm.html}}</ref> For example, in the practice of [[box modelling]] the user will start with a cuboid, then use extrusion and other operations to create the model. In this use the primitive is just a convenient starting point, rather than the fundamental unit of modelling. A 3D package may also include a list of extended primitives which are more complex shapes that come with the package. For example, a [[Utah teapot|teapot]] is listed as a primitive in [[3D Studio Max]].
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)