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Heretic II
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==Development== The game was in development since November 1997 by a team of 20 people.<ref>{{cite web|first=Micheal|last=Mullen|url=http://headline.gamespot.com/news/98_04/17_heretic/index.html|archiveurl=https://web.archive.org/web/20001012155356/http://headline.gamespot.com/news/98_04/17_heretic/index.html|title=Inside Heretic II|website=[[GameSpot]]|archivedate=October 12, 2000|date=April 17, 1998|accessdate=November 6, 2022}}</ref> Inspired by the ''[[Tomb Raider]]'' series, Raven Software decided to make use of the ''Quake II'' engine to create a third-person action game. A major step in the early development was [[Gerald Brom]]'s concept art. In a month, the company had programmed the game's camera system. After Activision's approval of the game's [[Game demo|demo]], Raven Software aimed to get the full game finished by Christmas (it would release just prior to that Thanksgiving). To add to complications, they needed a [[software renderer]] to make the game playable to [[16-bit]] users (especially in Europe). For the animation, the main character Corvus was provided with a backbone for realism and had a total of 1600 [[Film frame|frames]]. Most of the animations were done using [[Autodesk Softimage|Softimage]]. The static world objects and simplified animations were done with [[Autodesk 3ds Max|3D Studio Max]].<ref name="H2-Postmortem">{{cite web |title=Postmortem: Raven Software's Heretic II |url=https://www.gamedeveloper.com/programming/postmortem-raven-software-s-i-heretic-ii-i- |work=[[Gamasutra]] |publisher=[[UBM plc|UBM]] |first=Jake |last=Simpson |date=1999-05-21 |access-date=2018-03-05}}</ref> The engine was capable of showing up to 4,000 polygons on screen.<ref name="H2-MaxPC">{{Cite magazine |last=Simpson |first=Dan |date=March 1999 |title=Out of Body Experiences - Gaming in Third Person|url=https://books.google.com/books?id=2gEAAAAAMBAJ&pg=PT86 |magazine=[[Maximum PC]] |page=84}}</ref> Following [[ZeniMax Media]]'s acquisition of id Software in 2009, the rights to the series have been split between id and Activision Software; Activision holds the development rights, while id holds the publishing rights.<ref>{{Cite web|author = Chrisstead|url = https://www.finder.com.au/id-software-talks-heretic-hexen-and-commander-keen|title = Id Software talks Heretic, Hexen and Commander Keen|website = [[Finder (website)|Finder]]|date = 12 September 2016|accessdate = 23 November 2024|archive-date = 7 April 2022|archive-url = https://web.archive.org/web/20220407003520/https://www.finder.com.au/id-software-talks-heretic-hexen-and-commander-keen|url-status = live}}</ref>
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