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Hexspeak
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== PlayStation 3 RSX == In reverse engineering aspects of the Sony [[PlayStation 3]], a number of hexspeak codes were found to either trigger, affect or were present in aspects of communicating to and through the PlayStation 3 Hypervisor in communication to its GPU, the [[RSX Reality Synthesizer]].<ref name="hexspeak_rsx">{{cite web|url=http://www.psdevwiki.com/ps3/RSXFIFOCommands |title=RSXFIFOCommands - PS3 Developer Wiki|publisher=psdev wiki|date=2014-05-20|access-date=2017-11-01}}</ref> These projects were largely born out of PS3 homebrew operating on the PS3's [[OtherOS]] which allowed Linux to be installed, initially with extremely limited GPU access. {| class=wikitable |- !style="background:#D0E0FF"| Code !style="background:#D0E0FF"| Description |- | <code>0x1337BEEF</code>, <code>0x1337F001</code>, <code>0x1337BEEF</code>|| Found as part of the RSX Descriptor. |- | <code>0xF00DBEEF</code> || The RSX Semaphore Value |- | <code>0x1337C0D3</code> and <code>0x1337BABE</code> || Begin semaphore value and pad, from the system.<ref name="rsx_control">{{cite web|url=https://github.com/RPCS3/rpcs3/blob/master/rpcs3/Emu/Cell/lv2/sys_rsx.cpp |title=rpc3/sys_rsx.cpp|publisher=RPCS3 on github|date=2017-10-28|access-date=2017-11-01}}</ref> |}
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