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===HyperTalk=== {{main|HyperTalk}} HyperCard contains an [[Object-oriented programming|object-oriented]] [[scripting language]] called [[HyperTalk]], which was noted for having a syntax resembling casual [[English language|English]] language. HyperTalk language features were predetermined by the HyperCard environment, although they could be extended by the use of external functions (XFCN) and commands (XCMD), written in a compiled language.{{sfn|Goodman|1988|p=799}} The [[weakly typed]] HyperTalk supports most standard programming structures such as "ifโthen" and "repeat". HyperTalk is verbose, hence its ease of use and readability.<ref>{{cite web |last1=DeVoto |first1=Jeanne |title=Jeanne's House o' HyperCard |url=http://www.jaedworks.com/hypercard/ |website=www.jaedworks.com |access-date=9 May 2019 |quote="Its string handling is the most flexible I've seen - the language contains primitives for directly addressing any character, word, logical line, or chunk delimited by any character you choose. The natural-language syntax - "wait until the mouse is down", "if it is not a number then beep", "get word 3 to 10 of line 8 of theAnswer", and "go to the last card of this stack" are all legal HyperTalk expressions - makes it a joy to read and easy to maintain."}}</ref> HyperTalk code segments are referred to as "scripts", a term that is considered{{by whom|date=June 2023}} less daunting to beginning programmers.
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